Right, then it becomes a question of scope. Skin, bone and animation would probably be handy. Normals likewise. Pose-able tf2 (or any valve) models in max are good for all sorts of things.
If I'm understanding what you saying correctly, and from what I know about software projects, there's a point where the tempo of the project becomes nebulous, and it's difficult to project how long it will take. I've got to totally respect that.
Of course, there's got to be alternatives right? I could download 2012, for instance.
What about wunderboy or cannonfodder? would an older version of the importer be easy to build on or port? I don't know, genuine curiousity. :)
On the other hand, inheriting code doesn't necessarily go faster either. Quite a conundrum.
If I'm understanding what you saying correctly, and from what I know about software projects, there's a point where the tempo of the project becomes nebulous, and it's difficult to project how long it will take. I've got to totally respect that.
Of course, there's got to be alternatives right? I could download 2012, for instance.
What about wunderboy or cannonfodder? would an older version of the importer be easy to build on or port? I don't know, genuine curiousity. :)
On the other hand, inheriting code doesn't necessarily go faster either. Quite a conundrum.