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Messages - nickharuk

#1
WWMT Feature Requests / Re: SMD Importer?
October 09, 2012, 03:08:32 AM
Right, then it becomes a question of scope.  Skin, bone and animation would probably be handy.   Normals likewise.   Pose-able tf2 (or any valve) models in max are good for all sorts of things. 

If I'm understanding what you saying correctly, and from what I know about software projects, there's a point where the tempo of the project becomes nebulous, and it's difficult to project how long it will take.  I've got to totally respect that.

Of course, there's got to be alternatives right?  I could download 2012, for instance.

What about wunderboy or cannonfodder?  would an older version of the importer be easy to build on or port?  I don't know, genuine curiousity.  :)
On the other hand, inheriting code doesn't necessarily go faster either.  Quite a conundrum. 
#2
WWMT Feature Requests / Re: SMD Importer?
October 07, 2012, 05:05:59 AM
Right, WWMT are built to streamline your own work pipeline.  That's totally understandable.  And, you release those tools to the world, which is awesome.

I'm curious how long you think it would take for you to write an importer.

Having an importer for 2013 would definitely bring you more traffic, exposure, and possibly donations, since you'd be first to market.
I'm willing to donate to expedite that happening.  I'd like to know how long it would take you, because I want to give you value for that time you could be working on something else.
#3
WWMT Feature Requests / SMD Importer?
October 06, 2012, 11:25:45 PM
I see scripts for SMDs in the WWMT folder, but I have no idea how to use or load them.

I'm using 2013 now, and as far as I know the smd importers available work for 2012 and older.  I've tried the 2012 importers, and they error.

Do you have them for 2013?  How do I use them?  D:
If I wasn't working on TF2 stuff this wouldn't be a challenge.

Thanks Shawn! 
#4
Static Props / Collapsed Roof
October 06, 2012, 11:14:50 PM


Thank you Shawn!

The most important model needed for Bastion.
#5
Using WWMT / wunderboy is down?
August 28, 2012, 12:45:51 PM
It looks like wunderboy's site is down.

In an effort to set up the snazzy WWMT on my snazzy new computer, I found that his site does not exist.  I think I'll give your exporter a spin.
#6
Model WIPs / Re: Saturn SL2
February 14, 2012, 03:19:00 PM
For the time being:



WIP it out!
#7
Model WIPs / Saturn SL2
February 13, 2012, 08:47:32 PM
Hey folks, getting back into the source engine, and getting back in here.  Fantastic tools here.  Finally sat down and pushed the Saturn into L4D2.  Screens to come.  Thanks Shawn!
#8
I am also looking to use your tools for L4D2, hope you don't mind me borrowing them!

I've managed to get a compiled model to use in L4D2, but the textures didn't follow suit.  So it's pink and black checkers so far.

Also, trying to set the game dir doesn't display the L4D2 folder once selected.

Like I said, it works 80% of the way for me. 
#9


I don't know, well, I do know the version, it's .997


Man, all I really want is for it to work!  8)
It's quite possible I broke it somehow, or something is conflicting just in general.
#10
Bug Reports / Re: .997 p4lib.dll/no verticies specified
February 28, 2011, 12:32:07 PM
Why would that effect the MDL but not the SMD?

Also, this:


This happens before I can start the compile, or even sometimes when I'm selecting the model to start it off.  A LOD error, which from the green text, it looks like you're aware of already.
#11
Bug Reports / .997 p4lib.dll/no verticies specified
February 28, 2011, 05:24:55 AM
WWMT .997
On Vista, 3DS MAX Design 2010

I attempted to compile two models, on .996 and .997, generates SMD and QC files, but fails to export all the way through.  I do not know if it is a bug or something on my end. 

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