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Messages - Mister3d

#1
WWMT Questions / Re: Material Not Applying To Model
August 04, 2014, 12:55:09 PM
Quote from: wallworm on August 04, 2014, 12:37:57 PM
Re-installing Wall Worm is not likely your solution.

One issue is that when you add/edit a model/model material, that asset is not immediately available in Hammer. Very often, you need to close Hammer and re-open it for a model to appear if you compiled it while Hammer was open.

If you are already familiar with Max, I suggest bypassing Hammer altogether. You can simply use Max and compile straight into the game. Of course, you have to understand how WW differentiates World Geometry and Models, but that is detailed in the book linked above.

At this point, I only open Hammer to test new functions in Wall Worm to make sure the exporters are working correctly because opening Hammer is faster than loading a game. But really, building your scene in Max then sending it Hammer for more work is really just adding extra and unnecessary work.




Viewing a model after compiling is more convenient with the HL Model Viewer instead of in Hammer. When you have a model open in it, you can recompile the model and textures on the fly and hit F5 to see the results in the viewer. It's faster than testing model results in Hammer.




If you cannot get it to work, send me your Max scene as an archive ( File > Save As ... > Archive ). Send it to my email address included in the WW Readme file. I'll see if there is anything wrong with the setup.

Thank you! It's not about the particular model, but it exports all models in gray shaded. Maybe there's something wrong with my settings. I can't export a teapot or a torus with a simple color I assign. For now all I want is simply a geometry to a source engine to run in-game. But it seems so difficult. How can I export to a game directly from 3ds max? Where can I read about it?
#2
WWMT Questions / Re: Material Not Applying To Model
August 04, 2014, 12:27:47 PM
Quote from: wallworm on August 04, 2014, 09:58:18 AM
Quote from: Mister3d on August 04, 2014, 08:46:30 AM
I have a similar issue. I used autoselecting all paths with preset. I'm new to Hammer. The model shows up with checker, but I cannot apply any texture in hammer to it. I can, though, apply textures to geometry created in Hammer. What could be the issue?

You must understand that Hammer does not give you the ability to edit any model geometry. If you are learning Hammer for the first time, you might save yourself some headache and not even use Hammer. You can do everything it is you want to do in 3ds Max. For info on that, see Hammered to the Max.

For this specific issue, please go to your global WW settings and turn on the WW SMD Exporter, turn off any of the options that say Legacy in the materials sections... then re-export the model and its textures. It should work now.

Thank you. I unchecked and checked those boxes, but it seems it doesn't affect it. I use 3ds max for quite some time, so I modeled a simple level there, and wanted to test it. I'm really confused with Hammer browser, as it doesn't update or what, because I can't find my model which I exported right away. It appears there after some time. The material is still grey. I first export VTF, and then QC+model. The browser doesn't see it immediately.
Maybe I need to reinstall Wallworm. But when I simply delete the Wallworm folder, and then add back a new one, the settings stay the same?

EDIT: I reistalled the plugin. Exported the model, but it's still grey. I use the initial myproject folder, no settings were changed.
#3
WWMT Questions / Re: Material Not Applying To Model
August 04, 2014, 08:46:30 AM
I have a similar issue. I used autoselecting all paths with preset. I'm new to Hammer. The model shows up with checker, but I cannot apply any texture in hammer to it. I can, though, apply textures to geometry created in Hammer. What could be the issue?
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