Quote from: wallworm on August 04, 2014, 12:37:57 PM
Re-installing Wall Worm is not likely your solution.
One issue is that when you add/edit a model/model material, that asset is not immediately available in Hammer. Very often, you need to close Hammer and re-open it for a model to appear if you compiled it while Hammer was open.
If you are already familiar with Max, I suggest bypassing Hammer altogether. You can simply use Max and compile straight into the game. Of course, you have to understand how WW differentiates World Geometry and Models, but that is detailed in the book linked above.
At this point, I only open Hammer to test new functions in Wall Worm to make sure the exporters are working correctly because opening Hammer is faster than loading a game. But really, building your scene in Max then sending it Hammer for more work is really just adding extra and unnecessary work.
Viewing a model after compiling is more convenient with the HL Model Viewer instead of in Hammer. When you have a model open in it, you can recompile the model and textures on the fly and hit F5 to see the results in the viewer. It's faster than testing model results in Hammer.
If you cannot get it to work, send me your Max scene as an archive ( File > Save As ... > Archive ). Send it to my email address included in the WW Readme file. I'll see if there is anything wrong with the setup.
Thank you! It's not about the particular model, but it exports all models in gray shaded. Maybe there's something wrong with my settings. I can't export a teapot or a torus with a simple color I assign. For now all I want is simply a geometry to a source engine to run in-game. But it seems so difficult. How can I export to a game directly from 3ds max? Where can I read about it?