Thanks! It works great now. I'm aware that the model imports with some missing faces, sometimes crowbar does that (the other decompilers do too). I'm not a fan of decompiling models, but sometimes the authors stop supporting/developing them, or it's required to mod the game. Anyway, it's usually not a big deal and easy to fix, unless I'm trying to work with VTA data.. which is a huge pain because the vertex numbers then become different and I have to do stuff like skin wraps and stuff to try to get it to line up (I don't really know how else to fix that).
Importing VTA in max is kind of pain anyways, and as far as I know, there are no importers. What I've done in the past, is extracted all of the SMDs from the VTA by splitting the file and then imported each frame individually and added them all to a morpher, which is huge hassle.
Removing unused bones is a nice feature for importing or even exporting models (like bodygrouped models), mostly because all of that extra stuff really shouldn't be in the file as it is not used.
Importing VTA in max is kind of pain anyways, and as far as I know, there are no importers. What I've done in the past, is extracted all of the SMDs from the VTA by splitting the file and then imported each frame individually and added them all to a morpher, which is huge hassle.
Removing unused bones is a nice feature for importing or even exporting models (like bodygrouped models), mostly because all of that extra stuff really shouldn't be in the file as it is not used.