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Messages - PixCell

#1
Quote from: wallworm on June 15, 2014, 09:10:57 PM
There are several problems.

I gived up... Realy there is a lot of problems. I will recreate a full scene. Thx for ur  help!
#2
Quote from: wallworm on June 15, 2014, 10:13:29 AM
Post a link to your original simple file (with the 5 boxes) and I will see what might be amiss.

There :  http://we.tl/9iweZKFc74
#3
Quote from: wallworm on June 14, 2014, 04:37:11 PM
...

AS MUCH THANKS! It is work! Now i can export . Nice). But only if i am creating all NEW. (( . My old projects open in the hammer with an error "... 1 solid(s) were not loaded due to errors in the file . Would you like to Re-Save your map with the invalid solids removed?"  yes or no pressing are giving me only half or just one of the my objects and if they are more then one ( which  hummer adopted ) they are scattered apart from one another. I am sorry about my engl. I had no practice so long time ago. And its a problem why i cant get what i am doing wrong (. Maby its a topology problem? There is a simple objects like a 5 boxes .
#4
Quote from: wallworm on June 14, 2014, 01:08:10 PM
Hammered to the Max.

Thank you very much for your attention. I try to do as you said. And be sure to honor your book. On the results will let you know tomorrow. Do not want to distract you)
#5
Quote from: wallworm on June 14, 2014, 12:00:09 PM
Post the contents of the VMF file here.
Does not matter which of the objects I'm trying to export. I even created a new file with a simple box. In any case, a "discontinued operation of the program" vbsp.ehe. Here is a complete pack of what was exported ( attached)
#6
Quote from: wallworm on June 14, 2014, 09:04:54 AM
This can have many reasons. The first step in solving a problem like this is looking at the compile log. In your maps folder, you'll find a file like this: MyMap_last_compile.log (if you compiled directly from Wall Worm). If not, you'll find (possibly larger) file called mymap.log. (In both cases, use the actual name of your map instead of "mymap").

If the LOG file is more than 50K, delete it and recompile so it is fresh.

Paste the contents of the log here.

Valve Software - vbsp.exe (May 14 2014)
2 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\sourcemods\Kill Count\materials
Loading C:\Program Files (x86)\Steam\SteamApps\sourcemods\Kill Count\maps\2013\URBA.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\kill count\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Valve Software - vvis.exe (May 14 2014)
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\kill count\maps\2013\URBA.bsp
Error opening c:\program files (x86)\steam\steamapps\sourcemods\kill count\maps\2013\URBA.bsp
Valve Software - vrad.exe SSE (May 14 2014)

      Valve Radiosity Simulator     
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\sourcemods\kill count\maps\2013\URBA.bsp
Error opening c:\program files (x86)\steam\steamapps\sourcemods\kill count\maps\2013\URBA.bsp

C:\Program Files (x86)\Steam\SteamApps\sourcemods\Kill Count\maps\2013>"C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\bspzip.exe" -addorupdatelist "C:\Program Files (x86)\Steam\SteamApps\sourcemods\Kill Count\maps\URBA.bsp" "C:\Program Files (x86)\Steam\SteamApps\sourcemods\Kill Count\maps\2013\URBA_PackAssets.txt"  "C:\Program Files (x86)\Steam\SteamApps\sourcemods\Kill Count\maps\URBA.bsp"   

Valve Software - bspzip.exe (May 14 2014)
Error opening C:\Program Files (x86)\Steam\SteamApps\sourcemods\Kill Count\maps\URBA.bsp

#7
Hello guys.  Can u help me with my problem. I am using SDK Source 2013 Mulitplayer last version . Windows 8.1 x64 . 3dsmax 2014 x 64 . And a last version of WW. When i am trying to export as VMF its ending bad for me . Its saying "discontinued operation of the program " vbsp.exe. I tryed to export from  3dsmax 2013 too. But had the same problem. Pls help me. I am realy need in this export(( .Thanks in advance.
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