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Messages - JustMayo

#1
WWMT Questions / Exporting to SFM issues
June 09, 2014, 03:52:49 AM
I have to start by saying that... I'm basically a novice to modelling/3ds/maya/porting/exporting.

But I am a fast learner, and I have achieved these results while trying to port a model into SFM. I will of course explain the issues I'm having after the picture

My main goal here is to be able to port a pose-able model to SFM for animating purposes. Not a typical gmod ragdoll, so no physics. Just a reference and its multiple sequences.



So in the left I have the result of the model compiled using the anvil method here : http://www.wallworm.net/index.php/topic,880.msg2307.html#msg2307

It exported the right textures and model HOWEVER, as you can see it's not correctly positioned and looking down. The other issue with the method is that the bones were exported BUT not with the model.
There was another instance where the model I compiled using the anvil method  did export the model in the right size and orientation and textures working, but the skeleton was still off the model not placed properly. (for this instance I don't have a picture as I deleted the compiled .mdl)

The bones, I believe were ported where the model is supossed to be. Could this be something having to do with 3Dsmax and not the WWMT?

The un-textured model on the right was the result of just exporting the model in .smd as a reference, and then I proceeded to compile it the old fashioned way, by dragging the .qc file into the compile exe in SFM

The model compiled in the right orientation and with the right scale BUT I could not give it textures (my mistake in the QC, 99% sure)
The model also had no bones, it exported just like a prop (a table or chair) just with the root transform.

I don't think it has to do with the fact that the original model is .skn (model) and .skl (skeleton), unless there is a known error dealing with these.

My questions now are:

(hopefully wallworm can reply to this) -is there a way to export a model and compile it, (much like the anvil method in the thread I posted above) but for SFM....An easier/simpler way?

-What settings do I have to use to be able to export the .smd (not the anvil method) with a skeleton, so I don't end up with an unrigged .smd

-Is what I want considered a dynamic prop? or a ragdoll prop?

I will be posting more on further trial and error when I have more to write.

Thanks in advance :)
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