Quote from: wallworm on May 06, 2014, 07:25:28 PM
What file type is your bitmap on the material? The exporter will only export TGA files. It will include PSD files too, but you have to enable that in the global setting labeled "Allow PSD". This option is turned off by default in WW because PSD files created directly in Max via Viewport Canvas often crash the texture compiler for some reason... so I force users to see the PSD Warning link next to turning this option on.
Maybe this is the problem?
If not, the next step is to click File > Save As > Archive and send me the zip file of the scene so I can see if there is something odd in the file itself.
It's working now - must of been the fact I wasn't exporting the textured UV map from photoshop as a TGA.
Now I can get on with some more complex models, thank you!