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Messages - Sh_K

#1
Static Props / Re: Window blue - first model
March 20, 2014, 06:40:43 PM
Hi, thank you. Finally i remake the window from the beginning. It'll fix the problem of scale.
Remake and remake again, that's the way to learn ^^
I come back when all will done.
#2
Static Props / Re: Window blue - first model
March 19, 2014, 04:01:23 PM
Hi, thank you, i have send you my files. So, thank you to make a look, and explain me with few words where is my error.
I don't know how to assign Channel UV, and i think my problem is here.
#3
Static Props / Re: Window blue - first model
March 17, 2014, 04:30:27 PM
Quote from: wallworm on March 17, 2014, 12:27:57 PM
the WWMT $surfaceprop should be set to none.
Is it the 'Surface Property' in WWMT window (menu WW of 3DS > WWMT > WWMT) ?
If yes, how can i set none ? Maybe with the first entry (blank), if yes, it's done.

Quote from: wallworm on March 17, 2014, 12:27:57 PM
the correct $cdmaterials
What do you mean by correct $cdmaterials ? Is that a path like 'myproject/window_blue' ?

Quote from: wallworm on March 17, 2014, 12:27:57 PM
Now set the $surfaceproperty in this material
My model have a multi/sub-objects texture, composed by 3 standard textures with 3 pict.tga.
I think i found the right menu, for each standard textures, field 'Surface property', i've set it like :
flaps = Wood_Plank
body of window = Metal
ciment = Concrete

Finally, I don't find the good settings, my model have simply the last texture everywhere, i must miss something...

Thank you again for your answer.


edit :
Ok, i think i'm wrong with ID UVW. I haven't set any UVW ID, but i don't know how.
#4
Static Props / Window blue - first model
March 17, 2014, 12:16:19 PM
Hi,
sorry in advance for my poor english.
I've began to make model on Milkshape for CS1.3 maps, years have passed and i want to make maps and models again but for CSGO.

I've made a window for my next map, everything is allright. But in game, when i shoot on the windows (concrete part, flaps or window body)
it doesn't make the sounds of materials, and doesn't produce fragment of wood or concrete.



I know intimately that there's a thing to do for this, I only know that can be possible with $surfaceprop but i don't how and where...
Thank you for your help, if you have any tutorials for this,that's wellcome.

And finally, thank you for WWMT, that's a great plugin !
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