If you want to know why Wall Worm updates have been sluggish for a while, it's because I've been head down at work for so long overseeing USD features in 3ds Max and Maya. What's all the buzz about USD? See some examples of how it's used in a webinar where I gave a live demo in Max, Maya, Houdini and Unreal.
The Max USD plugin (https://github.com/Autodesk/3dsmax-usd) is now Open Source on Github.