Version 1.897 released on 5-05-2013
◦ Material Generator: Now collects $color, $nocull, $alpha, $additive and $selfillum.
◦ Bone Tools: Added option to reset the ROOT/$origin node in a WWMT helper. What this does is allow you to change the origin node to a bone instead of the mesh. This can be helpful for models with a bone system and skin.
To use this, open your model in WWMT. Then launch the Bone tools under Wall Worm > Wall Worm Model Tools > Bone Tools. Then select the bone you want to become the new origin node (most likely the root bone in your bone system) and click the Root button.
Hehe, what this forum needs is a Like button. Here's a free one, haven't tested it:
http://custom.simplemachines.org/mods/index.php?mod=3029
Thanks for all your effort.