This is driving me crazy. How do i tell it that i want, for example, my directory to be this?:
Models: E:\Program Files\Steam\steamapps\sourcemods\sgm_dev\models\sgm_sgc
Materials: E:\Program Files\Steam\steamapps\sourcemods\sgm_dev\materials\sgm_sgc\models
It needs to be compiled in the SDK 2007 by the way because later versions will not work with this mod.
So can somebody please tell me how i can make it compile to them folders?
Thank you!
Using the examples you have, your global settings for WW should set these:
Models: E:\Program Files\Steam\steamapps\sourcemods\sgm_dev\models
Materials: E:\Program Files\Steam\steamapps\sourcemods\sgm_dev\materials\sgm_sgc
Then, inside the WWMT UI for the model and material path:
Models: sgm_sgc
Materials: sgm_sgc/models
I am not sure that this is entirely correct since the compilers may only work if you have the Source Content (raw/pre-compiled files) inside SourceSDK Content (which are folders automatically created for most standard mods). If so, you may want to create a folder here:
E:\Program Files (x86)\Steam\steamapps\USERNAME\sourcesdk_content\sgm_sgc
Inside that folder make these folders:
mapsrc
modelsrc
materialsrc
Then set the paths like this:
Models: E:\Program Files (x86)\Steam\steamapps\USERNAME\sourcesdk_content\sgm_sgc\modelsrc
Materials: E:\Program Files (x86)\Steam\steamapps\USERNAME\sourcesdk_content\sgm_sgc\materialsrc
To compile, your source sdk must be set to your mod. If it isn't, you'll have to manually point the Game Info Dir in the WW Settings to E:\Program Files\Steam\steamapps\sourcemods\sgm_dev .