Version 3.1 released on 5-2-2017
* Entities: Added a field to display selected entity descriptions in the Entity floaters. Requires Entity Reparse to get this information.
* Entities: Updated the Point Entity function to scroll to the entity rollout after placing point entities.
* Entities: Updated the FGD parser in WW Free to include NPCClass entities and updated entity version number to match WW Pro.
* Settings: Fixed slow loading of global presets because the FGD was being reparsed every time a preset was switched.
* Problem Checker: Added the Reparse FGD function into the Problem Checker.
* Problem Checker: Updated the Problem Checker to look for duplicates of some entitites that should only exist once in the scene. Also includes check for info_player_start.
* Problem Checker: Added Displacements to the list of objects to check. Now will check for problems related to displacements.
* Problem Checker: Updated the Brush Geometry checker to not use displacements.
* Displacements: Added Undo support to many Displacement functions.
* Anvil: Added undo to most Anvil functions for tagging geometry or selecting types of objects.
* Fixed crashes common with using UNDO after creating displacements and other displacement-related actions.
* Displacements: Re-organized the buttons and functions in the Displacement and Sculpt Mesh rollout to be more organized.
* Displacements: Added new Modify group in the sculpt mesh rollout.
* Displacements: Added ability to remove displacements from an existing sculpt mesh. See the new buttons Remove Selected and Remove & Delete.
* Displacements: Added ability to remove selected displacements of a sculpt mesh into their own new sculpt mesh.
* Displacements: Updated delete handlers for displacements to unhide original brushes when a displacements are deleted.
* SMD/DMX/VTA Exporter: Fixed problem exporting with an Up-Axis of Y.
* SMD Importer: Fixed importing models originally exported with an Up-Axis of Y.
* SMD Importer: Removed the Rotate option.
* Shape to Path: Fixed bug with placing props along paths.
Version 3.11 released on 5-3-2017
* Displacements: Fixed bug in the function to convert WW Displacements into standard Epoly nodes that don't utilize WW displacement functions.
* VMF Exporter: Fixed a bug loading the VMF Exporter. This bug was introduced in recent update.
Version 3.13 released on 5-8-2017
* VMT Exporter: Updated VMT Exporter to use the Glossiness Map as the Phongexponenttexture by default instead of the SpecularMap.
* MDL Importer: Updated MDL Importer to default to creating a Hull node as well.
* MDL Importer: Added new menu to Import Full MDL to WWMT that will generate all the LODs, WWMT etc from a MDL.
* Menus: Updated menus with some better organization.
* VMF Exporter: Fixed a bug exporting VMF file in Max 2018.
Version 3.14 released on 5-10-2017
* VMF Exporter: Fixed a bug that could happen if a brush was composed of less than 4 sides or more than the Max Brush Side setting.