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Design Tools => Wall Worm News => Topic started by: wallworm on March 29, 2017, 04:51:16 PM

Title: Wall Worm 3.08 Released with 3ds Max 2018 support
Post by: wallworm on March 29, 2017, 04:51:16 PM
Version 3.08 released on 3-29-2017

   * MDL: Fixed concave hulls. Previous hulls in MDL importer were often bad if the model had a concave hull.
   
   * MDL: Added hull support in the MDL-to-WWMT converter.
   
   * MDL: Added check for $concave in the MDL-to-WWMT converter.
   
   * MDL: Added Bodygroup support in the MDL-to-WWMT converter.
   
   * 3ds Max: Added files for 3ds Max 2018 support in both WW and WW Pro.
Title: Re: Wall Worm 3.08 Released with 3ds Max 2018 support
Post by: wallworm on March 31, 2017, 12:37:33 PM
Version 3.082 released on 3-31-2017

   * WWMT: Fixed bug in the Collect Skins from Proxies function when any of the proxies of the WWMT are not collapsed (and are still WallWormMDL nodes).
   
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Version 3.081 released on 3-30-2017

   * Tools: Updated Slice Tools to make the Cap optional and to add a new function to Cap, Collapse and Explode the object into separate nodes.
Title: Re: Wall Worm 3.08 Released with 3ds Max 2018 support
Post by: wallworm on March 31, 2017, 03:24:51 PM
Version 3.083 released on 3-31-2017

   * Tools: Fixed Slice Tools functions when using a Slice modifier instanced across multiple objects and the methods were offsetting slice results.
Title: Re: Wall Worm 3.08 Released with 3ds Max 2018 support
Post by: wallworm on March 31, 2017, 04:44:20 PM
Version 3.084 released on 3-31-2017

   * Tools: Fixed Slice Tools functions when using a Slice modifier instanced across multiple objects and the methods were offsetting slice results.
   
   * Tools: Added Undo to Slice Tools collapse functions.
Title: Re: Wall Worm 3.08 Released with 3ds Max 2018 support
Post by: wallworm on April 04, 2017, 10:11:09 AM
Version 3.086 released on 4-4-2017

   * Convert Scene to Model: Updated the Convert Scene to Model to only apply the Full Material Names setting to new WWMT Helpers when a MDL or WWMT Proxy node was encountered and the Copy VertexLitGeneric function is off.
   
   * MDL: Added better support for more types of collision hulls.
   
   * QC/SMD Importer: Added some error checking in the manual QC/SMD importer.

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Version 3.084 released on 3-31-2017

   * Tools: Fixed Slice Tools functions when using a Slice modifier instanced across multiple objects and the methods were offsetting slice results.
   
   * Tools: Added Undo to Slice Tools collapse functions.
Title: Re: Wall Worm 3.08 Released with 3ds Max 2018 support
Post by: wallworm on April 13, 2017, 12:00:58 AM
Version 3.088 released on 4-12-2017

   * Plugins: Fixed problem installing MDL plugin on Max 2018.

Unfortunately, I didn't notice that the installer was missing a check for 2018 and failed to set some important paths for the MDL plugin (WW/WW Pro) as well as VTF loader in WW Pro. You can get access to those again by updating WW.

Note that I have seen instances of Max hanging when running the WW/WW Pro install script in 2017/2018 lately. If this happens, kill Max with task manager and run the installer again. If it fails a second time, contact me and I will see if I can help with a workaround.
Title: Re: Wall Worm 3.08 Released with 3ds Max 2018 support
Post by: wallworm on April 13, 2017, 10:38:46 AM
Version 3.089 released on 4-12-2017

   * Installation: Fixed problem installing WW in 3ds Max 2017/2018 that could cause Max to hang during installation.