Version 2.858 released on 8-16-2016
* B2M: Fixed the Material Prefix not being used in the texture node names.
* B2M: Fixed Limit spinner not remembering last value.
* B2M: Added new option to make bitmap paths relative to project folder root.
* B2M: Added a randomization option if to randomize resulting bitmaps in the event that the number of bitmaps found is larger than the limit being produced.
* B2M: Added the height map as a mask layer in the diffuse composite map.
* B2M: Added descriptive names to the Diffuse Composite layers.
* B2M: Updated the output materials to no longer use a Normal_Bump node and simply use the Normal output.
* B2M: Made all layers except the diffuse texture in the diffuse composite default to disabled.
Version 2.859 released on 8-16-2016
* WWMT: Fixed bug exporting Particle System events tied to sequences.
* WWMT: Updated some code dealing with the LOD structs.