Version 2.82 released on 5-13-2016
* System: Fixed bug in 3ds Max 2017 when updating WW menus would crash Max.
* Displacements: Overhauled the way displacement sculpt meshes are created and the information is stored. This change drastically reduces the amount of time to commit large sculpt meshes and reduces file size.
* Displacements: Removed the Quadrify function from Displacements and Sculpt Meshes. IMPORTANT: Using the Graphite function to Quadrify will now INVALIDATE a sculpt mesh! DO NOT USE IT ANYMORE.
* Displacements: Now locks all displacements transformations. To move a displacement, use Move Mode (moving the brush side).
* Displacements: Displacements are now automatically parented by their brush node at creation time.
* Displacements: Added UNDO support to sculpt mesh revert function.
* Displacements: Moved all displacement-related functions into a methods of a new global struct named ::WallWormDisplacementOps.
* Displacements: Added new function to merge sculpt meshes.
* Displacements: Updated Displacement From Selected Polygons function to no longer hide a source object if no displacements were generated from it.
* Displacements: Updated the Displacement From Polygons function to work even if the source object has no UVW. In that case, the displacement gets normalized UVs.
* Displacements: Fixed bug where closing a scene with a sculpt mesh composed of hundreds of displacements would make Max hang for several minutes when opening a new scene. Only affects new sculpt meshes (old ones will continue to have this issue).
* Menus: Added two new menus to Level Design: Merge Sculpt Meshes and Commit Sculpt Meshes.
* Sky Writer: Converted Sky Writer objects to new Geometry Class Plugins. Now create Sky Writer nodes with Create > Geometry > Wall Worm > Sky Writer.
* Sky Writer: Added setting for render time. Now stores what frame to render for the sky.
* Sky Writer: Added option to skip PFM/HDR output for those mods that don't work well with PFM files.
* Sky Writer: Added option to turn off no-compress.
* Sky Writer: Added option for color-depth.
* Sky Writer: Added custom cubemap pipeline.
* Settings: Updated GameConfig import function to make some presets based of known needs for some mods, such as CSGO, CSS and L4D2.
* System: Moved initiation of most global settings into the global settings object. Global settings are still generated, but are being phased out.
* System: Miscellaneous optimizations to make functions load faster.
* VMT Importer: Fixed bug importing a VMT when the current project VMT library could not be loaded.
* Entities: Added Undo support to several functions such as dropping point entities, Tie to Entity, Move to World, etc.
* Entities: Added a Move to World Macroscript and added it to the WW Level Design submenu.
* Entities: Fixed a bug loading some scenes with entities that use UV translation settings that map to texture coordinates.
* VMF Importer: Fixed bug importing props after the custom prop library path setting was recently introduced.
Version 2.821 released on 5-14-2016
* VMF Exporter: Fixed bug exporting a scene where there is a Sky Camera. This bug was introduced in yesterday's large release.
Version 2.822 released on 5-14-2016
* Installation: Fixed bug on fresh install after agreeing to the EULA.
Version 2.823 released on 5-14-2016
* Settings: Fixed bug where the SMD Precision value could get set to 0 accidentally.
If you happened to install a fresh copy of WW 2.82 - 2.822 then your settings may have to go to your global settings > Models tab and set the Vertex precision to 6. Setting it to 0 will give you some very bizarre results (which WW may have defaulted to in those versions).
Version 2.824 released on 5-14-2016
* Anvil: Fixed bug in Get Sky Camera button.
* WWMT: Updated the Save All WWMT to Prop Library function to make a snapshot of the model for max thumbnails.
* WWMT: Updated the Save All WWMT to Prop Library function to save a 128x128 JPG thumbnail of the WWMT model alongside the QC.
* WWMT: Updated the WWMT Prop Library function to always save a prop library file in a version of 3ds Max 3 versions behind the current version to give the greatest flexibility of working with multiple versions of 3ds Max.