i have been working on a model that has come out fine so far, until i put a texture on it and then in game it comes out like this: http://steamcommunity.com/sharedfiles/filedetails/?id=275990159. Then if i use the material tool on it it fixes it and its the way it should be: http://steamcommunity.com/sharedfiles/filedetails/?id=275990445. I texture the object by using standard materials with bitmaps and then i render to texture and put the baked image onto the texture and export
I'm a little confused about the problem. You seem to have the texture figured out in the second screen shot.
What is the actual problem?
Ah, no, the second screen shot is when i use the gmods texture toolgun on the gun, its not the actual texture
I see. I've never used that.
Regarding the textures not exporting directly as expected, it likely depends on your material setup and/or global WW settings.
First, make sure that you are using the WWMT SMD Exporter in the global settings. The older SMD exporters do not use the same material naming conventions that are documented in most of WW.
Then watch this video:
Ok, i realise what i was doing wrong, i was doing the old method where you would render to texture, i have it working now
Just to clarify, rendering to texture is not an "old" method and is still an integral part of making assets for games. Perhaps you could explain what you mean?