Max 2014 bug when not using Nitrous

Started by wallworm, March 13, 2014, 08:41:00 PM

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wallworm

I learned today that Anvil has a bug if not using Nitrous. I have used Nitrous since Max 2012 and was unaware of this. If using D3D in Max 2014, Anvil will have a MAXScript error about a missing property when assigning a bitmap to the DirectX Material. I will fix this problem shortly. In the meantime, use Nitrous :)

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