Wall Worm 1.986 Released

Started by wallworm, February 14, 2014, 04:52:53 PM

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wallworm

Version 1.986 released on 2-14-2014

   * Sky Writer: Added new checkbutton labelled "Sky". When on, uses the Sky shader. When off, uses the UnlitGeneric shader. Tip: Use UnlitGeneric for CS:GO.
   
   * VMF Exporter: Export now accommodates worldspawn entities in the scene. There is a loose tie between the VMF struct and the worldspawn entity. You should only use worldspawn entity in scene if you need one of the params not hard-coded into the VMF Export window (like "World is Cold" or "Chapter Title", etc). Note that Worldspawn is a brush entity, not a point entity.
   
   * Entities: Fixed problem with changing entity types. There was a bug where changing an entity from one type to another would change the in-session definition of the original entity type to the updated type... disallowing the user to add any new entities with the original type.
   
   * Entities: Added new button into Brush and Point Entity floaters to select all entities in the scene with the given type.
   
   * Entities: Added check for uniqueness of some kinds of entities. Now when adding the following entities, WW will not allow the action if one already exists in the scene: worldspawn, light_environment, sky_camera, env_fog_controller and shadow_control. Note that this check only supports entities created with Wall Worm entity tools.

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