ShellVex Brush Tool Released

Started by wallworm, May 28, 2015, 12:17:03 AM

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wallworm

ShellVex is a new geometry plugin for building game level layout. It is a compliment to CorVex.

You can buy ShellVex now for the introductory special of $6 through May 31. After that, ShellVex will be $10.

I don't have screen shots yet, but will load some with a new video soon. Until then, the settings and UI description is here.


wallworm

Version 1.1 Released

   * Added new parameter: "Capped" in the Override Original UVs group in the UI.
   * Renamed parameter Override Mapping to "Extruded" in the Override Original UVs group in the UI.
   * Updated the smoothing on the extruded sides. All smoothing is now removed from those faces.

wallworm

Version 1.15

   * Added new Button to Print Notices/Errors. When pressed, prints some info to the MAXScript listener if there are possible problems.
   * Fixed bug that can occur when a source object has overlapping vertices in the same polygon.
   * Fixed bug when using the Clean Geometry button. Now the function does not apply a new Turn To Poly modifier each time pressed. If one is present on the source geometry, none is added.
   * Added the SnapVertsToGrid to the Source Geometry when pressing the Clean Geometry button and SnapVertsToGrid modifier is installed.

wallworm

Version 1.2

   * Added new parameter Sew Outer Verts. This option will sew in the vertices of the extended sections of blocks. This creates an air-tight (sealed) volume of blocks on all sides instead of only the original surface, but comes with a performance hit.

wallworm

Version 1.21

   * Fixes critical bug when reloading a scene with a ShellVex node already present.
   * Fixes a bug in the Force Convex Polygon function.
   * Fixes a bug in the Concave Faces stack selection function.

wallworm

1.23 Released. Fixed bugs in the Face selection settings (selection by material ID and by selection).

wallworm

Version 1.24. Fixed another bug in using faces by material IDs.

wallworm

Version 1.25

   * Optimized Sew function to run faster.
   
   * Optimized snap verts to grid to work faster.
   
   * Added support for some better functions available to 3ds Max 2018.2+. ShellVex gets a bigger performance boost in 3ds Max 2018.2+.
   
   * Added new Flat Height checkbox/spinner. When on, the extruded faces will align to the world Z position specified by the Flat Height spinner.
   
   * Added Flip Normals. This option is useful to fix normal problems for some Flat Height Settings.
   
   * Added support for scaled/rotated source objects.
   
   * Fixed slow opening of the modify tab when a ShellVex with many faces is selected.

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