Wall Worm 1.965 Released

Started by wallworm, October 22, 2013, 01:35:55 AM

Previous topic - Next topic

wallworm

Version 1.965 released on 10-22-2013

* VMF Exporter: Now exports correct UVW for all faces in all circumstances, even if the material's texture coordinates are rotated. Previously, the rotational offset only worked if the VMTs were written to include the W_Angle. Now any arbitrary coordinates will work. NOTE: THIS UPDATE MAY NEED YOU TO RE-EXPORT VMTs for brush materials if the VMT had any bitmap texture transforms in the bitmap's UI.
   
* Materials: Added new option in the WW Material properties called Write Tex Transforms Into VMT. When on, the texture transforms are written. When off, the texture transforms are not written to VMT (except for when the For Model option is turned on... then transformed textures ARE written if there are texture transforms since the texture offsets are not written into the vertex UVW.) NOTE THAT you can currently only use offset or tile or angle (not a combination) with WYSIWYG accuracy in model textures that have VMT transforms.
   
* Materials: Renamed the Export Material button to Export Textures to VTF button.
   
* Materials: Added button called Write Material File (VMT). This button will write the VMT for the designated material immediately without needing to pull up the general material/texture export dialogue.
   
* VMF Exporter: Updated the brush export check to detect if an object can be converted to an editable poly before export. This will prevent invalid object types from creating an exception at export in the event that an invalid type was set to export as a brush. Also exclude exporting geometry node of point entities improperly tagged as world geometry.
   
* Brush Mode: Updated the Brush Mode to skip tagging invalid object types.
   
* Go To Brush ID. Fixed bug in floater loading script.

SMF spam blocked by CleanTalk