Wall Worm 1.9595 Released. Fixes Max 2014 bug in VMF importer, adds MAP importer

Started by wallworm, October 12, 2013, 04:26:43 PM

Previous topic - Next topic

wallworm

Version 1.9595 released on 10-12-2013

* Importers: Added MAP importer to import capabilities. To use, open the VMF importer and switch file type to .MAP. The MAP importer will look for materials in a subdirectory that matches the WAD name of wads used in the map. For example, if your MAP file had a wad called "wallworm.wad", the material importer will look for materials matching face material names inside your materials/wallworm folder (or in the mat gen or materialsrc folders).
   
* VMF Importer: No longer uses Deformable_Gpoly for point entities (which only happened in 3ds Max 2014). This class was creating a crash when re-exporting the entities back into VMF. Now keeps entities as Box() primitives.
   
* VMF Importer: Fixed point entity import to place entities at correct location  and orientation even if the entity was not found in the cached FGD.
   
* Materials: Fixed bug that could crash VMT exporter.
   
* Entities: Entity version update to version 20. Now solid entities with no parameters will still get an entry in the modify tab when applied to the entity.

SMF spam blocked by CleanTalk