Wall Worm 5.1.27 Released

Started by wallworm, April 18, 2022, 06:55:40 PM

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wallworm

Version 5.1.27 released on 4-18-2022

   * VMT Exporter: Updated VMT Exporter to skip the $envmapmask entry when applying $normalmapalphaenvmapmask, $basealphaenvmapmask or $selfillum_envmapmask_alpha.
   
   * Entities: Fixed MAXScript error in the Display Entity Output connections when an entity has inputs but no outputs.
   
   * CorVex: Fixed a MAXScript error in some cases of applying a material to a side with Worm Face.
   
   * CorVex: Fixed MAXScript error in sloped wall mode when adding a new spline and the new spline has no segments yet.
   
   * Displacements: Updated the Terrain tool in the Displacement Floater to not create ShellVex nodes from objects that are currently brushes--but to copy them instead.
   
   * Displacements: Updated the Terrain tool in the Displacement Floater to not use a right-click function for choosing to generate extra nodraw brushes.
   
   * Displacements: Added checkbox in the Terrain section in the Displacement Floater to generate extra nodraw brushes.
   
   * Displacements: Added checkbox in the Terrain section in the Displacement Floater to Collapse the source brushes to Editable Poly.
   
   * ShellVex: Fixed MAXScript error when the source-geometry has zero-area surfaces.
   
   * VMF Exporter: Added new option to exclude brush elements by the material ID with custom user prop key of #vmf_skip_ids. Expects an integer or comma-separated list of IDs.
   
   * Parse BSP Log: Added check for Patch Sample Radius Clamped.
   
   * Parse BSP Log: Added check for VRAD bounce errors that print NaN in the color values.
   
   * Create Floor Plan: Updated the Create Floor Plan function to add materials to the created brushes from the source object.

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Version 5.1.22 released on 4-3-2022

   * Parse BSP Log: Fixed Error in the parser function that could cause a MAXScript error if there are WWMT models in the scene.
   
   * Parse BSP Log: Added support to find brush error "FloatPlane: bad normal".
   
   * Get Brush By ID: Fixed problem with the Get Brush By ID that would not collect Concave Brushes tied to entities (like a CorVex set to func_detail).
   
   * CorVex: Added new parameter Block Mode Hidden that will allow you to set the material ID of hidden faces on a multi-floor CorVex object in block mode and no floor offset.
   
   * CorVex: Fixed the starting side of a sloped wall CorVex from sometimes adding an extra zero-area face.
   
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Version 5.1.21 released on 3-24-2022

   * System: Fixed several problems in Wall Worm that had broken compatibility with 3ds Max 2012 and 2013. These defects had been around for years, but testing for those versions stopped many years ago. Fix alleviates installation and startup errors in 3ds Max 2012-2013.
   
   * CorVex Spline: Fixed error in CorVex Spline when using a CorVex with a base spline that has all verts at one location (like a zero-radius circle).

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Version 5.1.20 released on 3-19-2022

   * Sky Writer: Fixed Sky Writer not creating VTF files when using a Game Info Path other than the actual game folder.
   
   * Sky Writer: Added new setting called Max Render Time that will limit the amount of time spent rendering each side of the sky when using VRay.
   
   * Settings: Fixed problem using the new configuration settings in some versions of Max. Defect affected global settings and VMF Exporter dialog.
   
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Version 5.1.19 released on 3-6-2022

   * Point Entities: Fixed the selected world model not being applied to prop entities automatically.
   
   * PropLine: Fixed the Average Vector option not working on the first instance in a closed spline.
   
   * Batch Tools: Added new MaxBatch tool to convert VMTs into TGAs and zip the results up. No UI or docs for this yet.
   
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Version 5.1.17 released on 2-21-2022

   * PropLine: Added Exclude VMF parameter to match other WW plugins.
   
   * PropLine: Added new option Skip Nth that will remove instances in a repeating pattern.
   
   * Arch: Added a setting to offset the point on the Arch where the block is a quad rather than a tri from the side. Alleviates problems where Arch was sometimes using a segment that created a concave block, which is invalid for BSP.
   
   * VMF Exporter: Fixed a MAXScript exception when exporting a scene with a PropLine node that was not active.

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