Wall Worm 4.1.0 Released

Started by wallworm, September 22, 2019, 10:55:41 AM

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wallworm

Version 4.1.0 released on 9-22-2019

   * Toolbars: Added Brush Toolbar with several buttons to create various brush geometry objects.
   
   * System: Consolidated several functions that were in Macros into reusable methods in different WW classes.
   
   * Entities: Updated Point Entity function to place entities to force a viewport redraw to avoid some lag in the appearance of entities at picked locations.

wallworm

Version 4.1.2 released on 9-23-2019

   * Settings: Added new level design setting "Turn On Snaps for Brushes". Turn Snaps on if off when using the Brush Toolbar buttons.
   
   * Settings: Added new level design setting "Point Entity Origin at Picked Point". When on, point entities are places at picked point; when off, places 8 units above picked point.
   
   * Settings: Added new level design setting "Generate Targetname on New Entities". When on, new entities get a targetname automatically generated based on the object name in the scene.
   
   * Settings: Added new setting for which asset system is used. Choices are None, Vault, SVN and Git. The new asset management will soon be exposed in WW UI to fetch files from content providers (like MDLs, VTFs, VMTs, etc) as well as committing assets like MDL, QC, SMD, VMF, etc.
   
   * Toolbars: Moved the Create Floor Plan from Selection button from the Level Design toolbar to the Brush toolbar.

wallworm

Version 4.1.3 released on 10-1-2019

   * MDL: Fixed MDL hull setting to propagate to the attached entity attributes when value changes.
   
   * VMF Exporter: Fixed entity collision setting being missing if the baseobject is a WallWormMDL node.
   
   * WWMT: Fixed dependency loop error when collecting skins from proxies and there was an invalid circular material assignment.
   
   * CSGO Tools: Added support for setting multiple weapon restrictions into the game config generator.

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