WWMT 1.9453 and 1.95 released

Started by wallworm, July 19, 2013, 03:39:49 PM

Previous topic - Next topic

wallworm

Version 1.9453 released on 7-19-2013

   * WWMT: Added Use Idle Sequence in the Sequences Rollout. If off, WW will not create an idle sequence automatically. NOTE that if you have it off and make no sequences, the compile will fail. WW does not warn you about this since WW does not know if the QCI files have sequences defined.

   * SMD Exporter: Updated the SMD Exporter to alleviate many long-standing problems with bone orientations. NOW WORKS ON CAT RIGS! HINT: For CAT rigs design model at world origin. Make sure root mesh has pivot aligned to world and its XForm reset. Also... for the moment, you *may or may not* need to use the Use Local Origin even with CAT... along with the Origin in SMD. More testing needed. Unfortunately, there is a Max bug in 3ds Max 2014 that makes using skin not work correctly... hopefully this will be fixed soon.

   * WWMT: Updated to output correct orientations for Attachments* (see next note).

   * WWMT: Now uses Bone geometry for attachments! This solves many of the transformation problems that came from the attachment system using Point() objects ... which calculate transformations differently than bones. Because of this, any existing attachment will fail to work properly and should be deleted via the WWMT UI and recreated!

   * VMT: Now properly includes the $lightwarptexture.

   * VTF: Exporting a $lightwarptexture will always get the nocompress compile flag now.

   * Assets: Res file generator now collects the file "maps/mapname.jpg" which is used in some mods like CSGO.

   * SMD and WWMT: Sequences can now be negative ranges... so that you can export a reversed animation. To do this, have a higher start frame than end frame.

   * SMD: Enhanced support for Edit Normals modifier.

   * SMD and WWMT: Added new default for normal export method: Auto. If set to auto, the normal method is using Edit Normals modifier if present in a node, face normals if not.

   * WWMT: Fixed bug in WWMT where you could not open WWMT if the global LOD List Length was set to 0 (which could have happened when upgraing WWMT from a very old installation).

   * Extras: Update the extras to include a new Quick Parent Selection. The selection will be converted into a parent-child chain based on the order of the selection of objects (from deepest child to root parent).


wallworm

#1
Version 1.95 released on 7-19-2013

◦ SMD Exporter: Updated the SMD Exporter to work with Skin in 3ds Max 2014.

◦ WWMT: Added new QCI button to open the model's custom QCI (include file) that always gets included when compiling the model.

SMF spam blocked by CleanTalk