Wall Worm 4.0.29 Released

Started by wallworm, May 22, 2019, 08:48:55 AM

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wallworm

Version 4.0.29 released on 5-22-2019

   * WWMT: Fixed bug pressing some sequence buttons before a sequence has been made/selected.
   
   * WWMT: Fixed a typo in the Sequence rollout for Event Frame that was labeled incorrectly as Weight.
   
   * WWMT: Fixed an extra space being added to some sequence event commands when picked from the dropdown.
   
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Version 4.0.28 released on 5-21-2019

   * WWMT: Fixed bug adding Sound Events to a Sequence.
   
   * WWMT: Updated the Activity field to trim newlines.
   
   * WWMT: Updated bodygroups to inherit the main WWMT setting for Material Name Method when exporting the main WWMT.
   
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Version 4.0.27 released on 5-9-2019

   * Batch Level Importer: Updated import times when using the Update Only if Newer option.
   
   * Snaps: Updated Auto Snap Mode to switch mode even when snaps are not enabled because a user may enable snaps after switching viewport types.
   
   * Quick Hull: Updated Quick Hull to move the pivot of any hull generated by Quick Hull to the pivot of the WWMT Helper. Previously only worked with $staticprop.

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Version 4.0.26 released on 5-6-2019

   * VMF Importer: Fixed bug when setting spawnflags if the current spawnflags value in an entity is corrupt.
   
   * Batch Level Importer: Added new option to only import VMF files if the VMF is newer than pre-existing imports.
   
   * VMF Exporter: Fixed VMF Exporter to print correct spawnflag values for WWMT Helpers that have point entities tied to them.

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Version 4.0.25 released on 5-5-2019

   * VMT Exporter: Fixed bug exporting VRay Material to VMT.
   
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Version 4.0.24 released on 4-19-2019

   * Security: Digitially signed some files that were not signed in recent updates.

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Version 4.0.23 released on 4-19-2019

   * QC Importer: Fixed the QC Importer MAXScript error on some occassions.
   
   * VTF Exporter: Fixed bug exporting IFL files to animated VTF if the file name was shorter than 4 characters long.
   
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Version 4.0.22 released on 4-18-2019

   * SMD Exporter: Updated SMD Exporter to run the Calculate function on any mesh that has an active ProOptimizer/MultiRes modifier but the modifier isn't currently calculated. Alleviates issue when exporting a model when the scene was re-opened and Calculate hadn't run.
   
   * Materials: Updated the material importer to set proper blend settings for WorldVertexTransition when using later blend shaders.
   
   * SMD Importer: Updated the SMD Importer to no longer use imported meshes as the bones in models.
   
   * SMD Importer: Fixed bug importing SMDs in some versions of Max.
   
   * QC Importer: Fixed the QC Importer not always importing Texturegroups from QC.
   
   * QC Importer: Fixed hitboxes not importing correctly if bones had spaces in their names.
   
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Version 4.0.20 released on 4-8-2019

   * MDL: Updated MDL class to get the $illuminationorigin, $mass, $opaque, $mostlyopaque, $constantdirectionallight from model data (3ds Max 2018+).
   
   * MDL: Updated the MDL-to-WWMT function to properly set the recently added parameters ($opaque, $illuminationorigin, etc) on WWMT Helpers created via a MDL (3ds Max 2018+).
   
   * MDL: Added Bone and Skin import functions from MDL (3ds Max 2018+).
   
   * Settings: Added function to list all available skies in current game to the default sky list (including from VPK for Max 2015+).
   
   * Settings: Updated Settings GameConfig parser to assign a default sky from the actual current game for many games.
   
   * VMF Exporter: Updated VMF Exporter to get sky list from current game (including from VPK for Max 2015+).
   
   * VMF Exporter: Fixed bug exporting a scene to VMF if the scene had previously been exported to a drive that no longer exists.
   
   * SMD Importer: Fixed MAXScript error importing SMDs in Max 2016 and older.
   
   * Alpha Spec: Fixed Alpha Spec not having correct premultiplied alpha setting.
   
   * Displacements: Added new button in Displacement Floater to reset selected displacements to their pre-sculpted/pre-painted states.

wallworm

Version 4.0.30 released on 6-17-2019

   * Hulls: Added new Macro to create a hull from face selection then hide those selected faces. Found in Hull toolbar.

   * Displacements: Added new text to record date and time a sculpt mesh was last committed.
   
   * Displacements: Updated function to create a sculpt mesh to skip displacements that are in XRef Scenes or Closed Containers.
   
   * Problem Checker: Fixed a bug with the problem checker with some settings.

wallworm

Version 4.0.40 released on 7-16-2019

   * Settings: Added new setting for Simple Sky List Lookup. When on, the generation for the sky list in the VMF Exporter will only lookup skies in the current game's materials/skybox folder on the file system (skipping extra game paths and VPKs). This will speed up some unusual game configs.

   * VMF Exporter: Updated VMF Exporter to use the global sky list collection function.
   
   * VMT Importer: Fixed the MAXScript VMT Importer from having a MAXScript error on VMT commands starting with "HDR".
   
   * VMF Importer: Fixed MAXScript error when opening the VMF Importer floater and the native NVPX interface is not available.
   
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Version 4.0.38 released on 7-15-2019

   * VMF Exporter: Updated VMF Exporter to have better camera positions derived from the Perspective view.
   
   * Sky Writer: Fixed bug creating a Sky Writer node with the Sky Writer floater.

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Version 4.0.36 released on 7-8-2019

   * Convert Scene to Model: Fixed the Remove Tool Textures function not working.
   
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Version 4.0.35 released on 6-26-2019

   * MDL Importer: Updated MDL to WWMT importer to keep the illuminationorigin helper in same layer as other model components.
   
   * Macorscripts: Added a new macro to read MDL names from a text file and import them to new WWMT Helpers in the scene. Can be run manually via this command: macros.run "wallworm.com" "WallWormImportMDLListFile"

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Version 4.0.34 released on 6-25-2019

   * VMF Importer: Fixed orientation being incorrect on some scaled props using modelscale and uniformscale when importing a VMF.

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Version 4.0.32 released on 6-20-2019

   * VMF Importer: Updated VMF Importer to set prop's scale in the viewport when loading a model that uses modelscale or uniformscale.

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Version 4.0.31 released on 6-18-2019

   * Displacements: Fixed UI error in Displacement flags checkboxes.
   
   * VMF Importer: Fixed VMF Importer not importing displacement flags.

wallworm

Version 4.0.43 released on 8-6-2019

   * Convert Scene to Model: Added option to set Surface Property.
   
   * Convert Scene to Model: Added better compatibility with RailClone nodes.
   
   * Export WWMT To Source Models: Updated function to turn off opening props in HLMV if more than 16 WWMT models are exporting. This alleviates massive system lag when there are dozens of HLMV windows open.
   
   * Utilities: Added a Railclone Pro script to make multiple versions of a railclone per selected spline. Found under WallWormUtilities/3rdPartyDependent.

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Version 4.0.41 released on 7-19-2019

   * MDL Importer: Updated MDL Importer to always place props' layers inside the Imported Models layer (Max 2015+). Previously, a MDL's layer would only get put into the Imported Models layer if the Imported Models layer did not already exist.
   
   * MDL Importer: Updated MDL Importer to always nest imported assets into layers representing the MDL folder paths (Max 2015+). Previously, a MDL's layer would not always include a full folder tree in the layers.
   
   * VMF Importer: Updated the VMF Importer to set WallWormMDL nodes' names to include the MDL file used for that node if the node is using a model. For example, a node previously named "prop_static001" will now be named prop_static_modelname_001" (where modelname would have been modelname.mdl in the game).

wallworm

Version 4.0.46 released on 8-27-2019

   * System: Updated several batch file generators to use /D to change drives, fixing some problems with some functions not running based on installation paths.
   
   * MDL to WWMT: Updated function to create a WWMT from MDL to always weld vertices of hulls for a staticprop.
   
   * Importers: Added MDL Import Utilities to load MDLs from VMF/Text files for mass editing.
   
   * VMF Exporter: Updated colors in VMF Exporter's compile console window to be more readable.
   
   * System: Added functions to automatically checkin/commit files for Git/SVN/Vault. No UI to administer yet.
   
   * Convert Scene to Model: Updated the Explode by Material function to properly set all new WWMT helpers to use the same Material Name Method as the original WWMT.

   * Plugins: Added new Tunnel Block settings for the Arch Primitive (WW Pro Pack).

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