WWMT 1.943 released

Started by wallworm, June 25, 2013, 02:53:56 PM

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wallworm

Version 1.943 released on 6-25-2013

Brush Entities: Added new multi-node list to add other brush objects to the entity. You need to reparse the FGD to get this update in your Entity cache. This is so that several objects can be part of the same entity.
VMF Importer: Updated from version 0.1 to version 0.9. Below are some of the details about the VMF Importer. See more information on the VMF Importer here.
VMF Importer: Now correctly imports "most" geometry correctly. Still some errors... but 99.99% of brush geometry imports correctly now.
VMF Importer: UVW scale and orientation imports correctly on brushes... however offset is still incorrect.
VMF Importer: Now imports entities (point and brush entities), including parameters and outputs. Some entities become native Max objects (like light : Omni ; light_spot : FreeSpot ; light_environment : FreeDirectional ).
VMF Importer: Generates materials for imported geometry if the correct material import directory is set and VMTs exist that match the import. See the Material Library Generator for info on setting a path.
VMF Importer: Displacements are partially implemented. The general layout, size, orientation, alpha, sculpted elevations and material will import... but the correct UVW for a displacement is not yet done.
VMT Importer: Fixes bug when importing VMT materials where a bitmap is missing or invalid (for example, only a VTF bitmap is found but the VTF importer is not installed or available).
VMF Exporter: Added ability to export entity output connections with the ESC character instead of commas between the values. In order to use this, you must manually set this value in the WW settings INI file. Details on doing this will come soon.

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