WWMT 1.931 released. Fixes displacement sculpt mesh bug and adds new features.

Started by wallworm, May 28, 2013, 11:28:42 AM

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wallworm

Version 1.931 released on 5-28-2013

◦ VMT: Now exports the blendmodulatetexture if there is a bitmap texture applied to the Blend Material's mask slot.
◦ Assets: Collects the blendmodulatetexture.
◦ VMT: Brush materials (LightmappedGeneric) now correctly export solid colors (when no bitmap is applied to the diffuse slot). Already worked for Vertexlitgeneric materials.
◦ Displacements: Added new button to copy vertex alpha channel to the vertex color channel. Useful when you want to utilize the displacements in renders. Unfortunately, the alpha is inverted and you need to account for that in render masks.
◦ Displacements: Fixed critical bug in the sculpt meshes where the mesh changes would be lost after file closed.
◦ Displacements: Added confirm pop-up when reverting sculpt mesh displacements back into their pieces asking if you want to first commit changes.
◦ Anvil: When using the Displacement Flags setting in Anvil's Displacement tab on displacement sculpt meshes, Anvil will apply the settings to all underlying displacements.

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