WWMT 1.92 Released

Started by wallworm, May 24, 2013, 02:57:30 PM

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wallworm

Version 1.92 released on 5-23-2013

◦ Anvil: Updated all the utilities for displacements:

  The displacement tool now no longer restricts you to one sculpt mesh in scene.
  Displacement data structure now stored natively inside the object and won't get lost if not committed and file closed.
  Displacements and Displacement Sculpt Meshes now have properties in the modify panel.

◦ Assets: Updated the Asset collection functions to use the New WW Entities.

◦ Entity Output Manager: Fixed a bug when loading a scene having WWMT helpers not tied to entity.

◦ Entity Output Manager: No longer generates the Nodes with Inputs list by default since it is very slow. Now there is a refresh button for inputs with a SLOW notices so you can optionally get that list.

◦ Entities: Current version is 12. Need reparse cache in WW settings to get latest versions.

◦ Entities: Updated the export property list. It was failing for some properties that matched native Max property names or max commands (like anything labeled "max", "material", etc). Hopefully I've gotten them all now. You will need to reparse your FGD cache to see this effect.

◦ Entities: For material properties, adds a button to browse scene materials and get VMT from material name.

◦ VMF: Updated VMF Exporter to more accurately translate the entity properties. There were some properties that were mislabeled at export with a prefix of "wwmt_" in the entity property list.

◦ VMT: Updated the Material exporter to try and create the root material path if the one in WW settings does not exist at export time. If not, gives a more helpful message.

wallworm

Version 1.921 released on 5-23-2013

   * VMF: Fixed exporter not collecting correct defaults for WWMT Proxies (like being non-solid when they should be solid, etc). This buq was introduced in the last week from the new entity tool integration.

   * VMF: Fixed exporter not exporting correct color properties. The colors would be output like "(color 200.0 200.0 200.)" instead of the correct "200 200 200" format. This buq was introduced in the last week from the new entity tool integration.

   * Soundscaper: Updated to use env_soundscape entities created by the new WW Entities.

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