WWMT 1.894 Released

Started by wallworm, April 27, 2013, 11:01:29 AM

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wallworm

Version 1.894 released on 4-27-2013

* Anvil: Fixed bug that would crash 3ds Max if you used Soft Selection on a displacement objects. Please note that I have only tested this fix in 3ds Max 2014 and I have heard that the fix does not work in previous versions of Max. If you use soft selection on a displacement--test it on a non-essential test scene on your system first!

* Anvil: Fixed functions in Anvil that did not work correctly in 3ds Max 2014. Namely, events that should happen automatically... like renaming, deleting displacements should have update some internal data but was failing.

* Anvil: Updated the internal DirectX Shader for displacements to support 3ds Max 2014. Unfortunately, this function only works automatically when you create a new displacement. For existing displacement materials opened in 3ds Max 2014 (that were created previously), you need to update the material to use the new shader: $maxdir\Scripts\WallWorm.com\WallWormSimpleDisplacements\maps\fx\blend_dxsas11_nitrous.fx . Thanks to Chipicao on the Area forums for this fix.

* Anvil: Added new functions in the Miscellaneous tab under the Materials rollout. You can now convert DX9 shader materials created with older versions of Max/WW to DX11 (which is used in 3ds Max 2014).

* Anvil: Added button in Miscellaneous tab under the Materials rollout to update displacement material display techniques in the viewport. This is necessary with some DX11 blend shaders when you change the viewport display mode between Realistic and Shaded. If you change the display mode and the displacements become solid gray or invisible, press the Update Displacement Materials button to change their display technique.

* VMT: Updated the VMT exporter in WW to check for folder write ability in the mod's material path. The error message for this and the export SDK material path will now state the path that is not writable.


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