[FIXED] Max 2014 bug with displaying textures on WW Displacements

Started by wallworm, April 20, 2013, 10:31:12 AM

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wallworm

At the initial release of 3ds Max 2014, you cannot properly use the texture blending utility for displacements in WW. Unfortunately, I have no control over this issue.

Please read more about this problem here. Please leave a post in that thread to encourage the developers to look at the problem. Also, please submit a bug report about this problem with the 3ds Max defect submission form. The more people that report this problem, the more likely it will be fixed soon.

wallworm

I have a fix for this. I will release the fix for this problem this week.

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