3ds Max 2013 Product Update 6 Available

Started by wallworm, November 19, 2012, 07:47:21 PM

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wallworm

If using 3ds Max 2013, you should install the recently released Product Update 6 (PU6).

Also, I am sorry for emails I haven't responded to promptly over the last few weeks.

I do have a slew of WWMT updates coming out in the next week or two that include various improvements and enhancements to physics models (prop_phys functionality and better custom gibs tools, hull enhancements). I am also working on CAT support. Honestly, I gave up testing CAT last year because it had so many bugs. But I will add full CAT support in the coming weeks if I find the latest versions of CAT both reliable and stable.

I must also point out that due to a recent change in my regular source of income over the last decade, I am now looking for new avenues to sustain my income. Please feel free to contact me for paid freelance work for creating assets, skies, environments and levels.

Meathead

Customer Feed Back ay ! :) See what they have fixed

wallworm

These were the fixes (from English Readme):

Animation
 A program error when copying keys on an Attachment position controller on the trackbar has been fixed.
 CAT updates for matching IK to FK were added.
 A program error when deleting keys in the time track, after adding an On/Off controller for Visibility, has been fixed.

Backburner
 Maxscript netrender .getservers filter:group now works correctly when using a name instead of an index.
 Maxscript netrender .getGroupName no longer returns an empty string.
 Submitting jobs via MAXScript now works correctly.

Customer Error Reports (CER)

CERs have been fixed related to:

 A program error that occurred when unlinking a graph node in Schematic view.
 The internal referencing system.
 Problems that occurred during object creation.
 The core.
 Exiting the software.
 Finding object edges.
 Loading files with missing background maps.
 Tessellating objects.
 An internal fix to UVW Unwrap, related to straightening.
 Viewport update while getting the view.
 Getting the Nitrous Framebuffer update.
 Nitrous when updating and removing objects.
 Errors with the effect element.
 Errors when exiting the software.
 Updating the viewport.
 Accessing Face Normals.
 The Light Node Notifier.
 Setting Vault workspaces.
 Calling the Hold / Restore function.
 Copying normal.
 Nitrous with respect to the Geometry buffer.
 Opening files and setting the Nitrous vertex buffer.
 UVW Unwrap in Stitch.
 Setting the viewport background.
 The Welcome screen pop-up.
 Material handling when rendering with V-Ray.
 Material Parameters.
 Program errors when rendering.

File I/O
 JT files now import correctly.
 Truncated files no longer cause a program error.
 Vertex selections now load properly from previous versions.
 Files load properly with multiple closed containers.
 A corruption when using Dummy objects with Wired Parameters and Save To Previous was fixed.

Feature Description
 When using the “Reset Scene” checkbox in OBJ import the software will first prompt to save your current scene.
 Flightstudio (FLT) exports no longer truncate node names when exporting.
 The SAT import option, Select Additional SAT Files for Import, no longer causes a program error.
 A program error with Autodesk Materials in linked FBX files is fixed.
 3DS export now exports colors and textures correctly.

General
 A script error loading multiple instances of the software has been fixed.
 Updates were made to handling errors in Undo / Redo.
 Updates were made to software memory management.
 Opening the Keyboard Customization dialog could cause a program error. It has been fixed
 When the Layers toolbar is in the main menu, hiding layers no longer causes hiding of the main toolbar.
 When system paths are added in Third- Party Plugins, they are now saved correctly.

Maxscript
 When rendering scenes with missing textures in quiet mode, correct results are now achieved.
 Using a DotNet method on a deleted DotNet control, no longer causes a program error.

Nitrous
 Performance improvements were made for:
o Dragging the time slider in isolate mode.
o Markers.
o Loading certain scenes.

Rendering
 mental ray® standalone now renders correctly with Distributed Bucket Rendering (DBR).
 A&D car paint material now renders correctly when also using Global Illumination (GI).
 The NVIDIA® iray® renderer now supports the NVIDIA® Kepler chipset.

Slate
 Material libraries no longer cause a prompt to save, when you have not made changes.

UVW Unwrap
 The scaling tool was updated.

Workspaces
 Creating or deleting a tabbed view, now prompts you to save if you open another scene, reset the scene, or exit the software.

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