Wall Worm 3.717 Released

Started by wallworm, April 11, 2018, 05:27:27 PM

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wallworm

Version 3.717 released on 4-11-2018

   * WWMT: Added support for LODs when using the One $model Per Mesh option.
   
   * WWMT: Added new parameter for LODs: Remove Model on nodes in main model list that don't have a LOD mesh defined and the $model Per Mesh option is on. Found in Modify Tab of the LOD Point Helper.
   
   * WWMT: Added new parameter for LODs: Remove Mesh. This lets you defined triangles to delete from the LOD based on material name. Found in Modify Tab of the LOD Point Helper.
   
   * WWMT: Added new parameter for LODs: Bone Tree Collapse. This lets you pick nodes in the scene for the roots of bone trees to collapse in the LOD. Must pick bones that are actually used in model or there will be a compile error. Found in Modify Tab of the LOD Point Helper.
   
   * Convert Scene to Model: Fixed bug introduced in last update.

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Version 3.716 released on 4-11-2018

   * WWMT: Fixed bug opening WWMT Floater in 3.715 due to an incorrect image path.

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Version 3.715 released on 4-10-2018

   * WWMT: Added new option to export one $model per mesh in the WWMT. Default is off which will keep all meshes in the $body.

   * Hull Helper: Updated Hull Helper floater to be dockable.
   
   * Hull Helper: Updated several Hull Helper functions to force a viewport redraw. This alleviates some functions not displaying results until the mouse is moved.
   
   * Scripts: Updated $scripts/WallWorm.com/WallWormUtilities/selectEntitiesByMDLFileList.ms to work better when searching WWMT Helpers.
   
   * Utilities: Hide All LODs function updated to work more quickly.
   
   * Convert Scene to Model: Saves last used settings as default for next time.

   * Convert Scene to Model: Checked for hidden target layer being hidden (making results not visible).
   
   * Problem Checker: Fixed MAXScript error when loading problem checker.

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