WWMT 1.867 Released

Started by wallworm, October 06, 2012, 02:51:13 PM

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wallworm

Version 1.867 released on 10-06-2012

◦ Materials: now the $translucent / $alphatest setting will not get turned on if you change the Alpha Source of the Bitmap node to None (Opaque). Incidentally, it appears that CS:GO will make a material transparent if the basetexture VTF was compiled from a bitmap with an alpha channel regardless if the VMT setting. Maybe this is a temporary bug in CS:GO.

◦ Materials: Fixed broken function when using the Reflection Spinner in a Material.

◦Asset Collection for VMF PAK and Res Maker will now include various CS:GO files automatically: overview DDS files, flash loading screens. NAV mesh is now only included with the RES file generator and not in the PAK.

◦MACROSCRIPTS ADDED: Some functions have been converted to MACROSCRIPTS and can be bound to keys under Customize > Customize User Interface > Keyboard (Category wallworm.com ) :
◦ Set Selection as Brush Geometry
◦ Set Selection as Func Detail
◦ Set Selection as Grouped Func Detail
◦ Set Selection as Skybox Item
◦ Remove Selection from Brush Geometry
◦ Remove Selection from Func Detail
◦ Remove Selection from Skybox Item

◦ VMF Exporter Updated to 1.571: Now the UVW of Brush Geometry and Displacements is accurately exported no matter what the shape of the face. Previously the orientation of a texture would be wrong in many faces if they were not rectangular. Now they work regardless of shape. The only missing option is the W_Angle of Bitmap Nodes, which I hope to add soon. Thanks, again, to Andrew Penry, for helping me work on this more.

◦ Displacements have been updated to remove a step in creation that sometimes invalidated the control vertices of the displacement (and caused the displacement to output improperly in Source with gaps). This problem mainly affected displacements that were not created on the grid (like ones created with the recently added function to convert face selections to displacements).

◦ Updated the function to create displacements from face selections to more accurately set out the displacement orientation. Now always produces correct orientation for rectangular faces.

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