WWMT 1.855 Released - More Important Material Updates

Started by wallworm, August 15, 2012, 03:01:10 PM

Previous topic - Next topic

wallworm

Version 1.855 released on 8-15-2012

This version continues the updates for materials. This update can affect the exporting of model materials and the names used for model face materials. Please read the following:

Added new prop functions into the Proxy Tools floater. These tools allow you to more easily select WWMT helpers from proxies, proxies from WWMT helpers, set fade distances and assign random skins.
Added new setting into WWMT Settings called Legacy Tex Names. This setting controls how the face texture name on models is generated. The legacy method (required with the Wunderboy SMD Exporter 1.6 and older as well as Cannonfodder's SMD Exporter) will generate Material names from the diffuse bitmap. But to make the system more versatile, the new method generates face texture names on models from the name of the material. If you previously used WW to export models and you re-export the models with this new method, you will also need to re-export the textures (and vice versa). This new setting also affect the asset collection functions when using the VMF Exporter PAK functions and/or Res File Generator.
Updated Brush Material Exporter to create a %tooltexture for blend materials.
Updated the VMF Exporter to properly detect whether a model has a hull or not... if there is no hull model its collision setting will be set to 0. This allows you to generate prop_static models that have no hulls.
Updated VMF Exporter to account for new prop minfadedist and maxfadedist added with the proxy tools.
Updated WWMT QC generator to properly collect LOD skins. Now you can have multiple skins that properly use $replacematerial. To use this, you must copy the multimaterial used as your main Skins material for a model... and then assign the copied MultiMaterial to the LOD Material button in WWMT. LOD Material Names must match the name of the main material it is replacing except it must have LOD appended to the end with the LOD#. So if the main skin is MyMat then the replace material must be named MyMatLOD1, etc.
Fixed a bug in the Brush Texture Exporter dialog that failed to export materials if you opened the Brush Exporter before previously opening another WW tool.
Fixed bugs in the Batch WWMT Tex Exporter that could have happened since version 1.85.

SMF spam blocked by CleanTalk