WWMT 1.79 Released

Started by wallworm, July 04, 2012, 01:21:31 AM

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wallworm

Version 1.79 released on 7-4-2012

Fixed a bug in VMF Exporter not honoring the  Use LDR Ambient checkbox.
Fixed a bug in the Entity Input/Outputs UI that was not prefilling the selected output's value in the parameter override field. Also activated the spinner for integer and float values.
Updated the QC/SMD exporters in Wall Worm Model Tools. The $origin field no longer gets written into the QC if the $staticprop setting is not set. However, the SMD exporter will mimic the offset for those models that do not have $staticprop. This allows you to make animated models away from the world origin. Wall Worm SMD Exporter now at version 1.26. This is a fundamental change targeting animated props and changes the way animated props get exported.
Updated the UI of the SMD Exporter to have two new checkboxes. The first is a setting to let the exporter know you are exporting a staticprop and it should not try to create bones. The second option is to tell the exporter that the origin-reference node is the first object in the selection; if not checked, the origin is assumed at the world origin.
Updated the bone-recursion in WWMT. Previously, if a WWMT model had bones skinned to them but those bones were children of bones not in the WWMT model skin, WWMT would include those bones in the export. Now WWMT stops if it reaches a WWMT attachment used as a bone--so that attachments can be rigged in a scene like they will be in game.
Added $envmap env_cubemap to the material exporters if the material has the Reflectivity checkbox checked or there is a Specular Level Map (that exports as an $envmapmask). Eventually, you will be able to assign the cubemap material too.
Caught a few exceptions reported by some WWMT users.
Fixed a problem with the Wall Worm menu making function. It was adding repeat items in the Customize menus in Max. That problem is fixed. Upon loading the update, the duplicates will be removed from the customization menus in Max.

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