WWMT 1.78 Released

Started by wallworm, May 22, 2012, 04:37:15 PM

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wallworm

Version 1.78 released on 5-22-2012

◦ Updated VMF Exporter to Version 1.4.
◦ Updated VMF Export to include many lighting controls, including Default HDR settings for normal lights and Ambient, Ambient HDR, Sun Spread and more settings for light_environment. NOTE: these light settings generally do not map 1-to-1 with the Source settings. Many are multipliers that factor in the target light's multiplier! Hover over the buttons/spinners for tool tips.
◦ Updated VMF Exporter to allow the exporter to PAK model, textures and other assets into the BSP after compile.
◦ Fixed problem in VMF Exporter UI where the in-file settings were not recalled properly the first time you opened it in a Max session.
◦ Updated RES Maker to include a UI to choose what type of assets get created in list.
◦ Fixed incorrect entries for Sky materials in RES Maker script.
◦ Added new Light Properties tool to Wall Worm Utilities menu and into Anvil's Misc tab. Tool allows you to set HDR color and scale for individual lights.
◦ Fixed bug in Anvil's button to Unlock Displacements.
◦ Updated proxy tools to automatically lock new proxies from being scaled with the Max scale tool. This does not stop the user from ever scaling proxies, but it makes it harder--especially for those who don't know the nuts and bolts of Max. Proxies should never be scaled!
◦ Renamed the Configure WWMT item in the Wall Worm Menu to Wall Worm Settings. Moved this menu to the main Wall Worm drop-down.
◦ Moved the menu item for Worm Face to the Wall Worm Utilities sub-menu.
◦ Removed unused keyvalues from many entities (like angles, etc) that were unnecessarily put into all entities. This cleans up the list for Hammer's check for problems.
◦ Updated Sky Writer to Version 1.0. Now the Half-Heights and Tiny Bottom functions work. However, I have not gotten them to look as good as not using this feature as the color between the top/sides is not matching correctly. To get this to work I had to remove the "skybox 1" setting when using those settings... and it won't compile entirely as expected. I will look into it more in the future.
◦ Updated Sky Writer to create an HDR PFM cubecross as well as the LDR TGA version. This PFM cubecross is upside down... which may or may not need flipped according to your needs. You can do that in Photoshop.

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