Wall Worm 3.23 Released

Started by wallworm, August 18, 2017, 02:59:29 PM

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wallworm

Version 3.23 released on 8-18-2017

   * Materials: Fixed gamma problems in WorldVertexTransition and LightMapped_4WayBlend DirectX shaders.
   
   * Materials: Removed the Gamma spinners in the WorldVertexTransition and LightMapped_4WayBlend shaders. Gamma is now handled internally.
   
   * Materials: Added a Auto Gamma checkbox in the WorldVertexTransition and LightMapped_4WayBlend shaders. Turn off (default) when bitmaps are loaded with gamma 1.0. Turn on when bitmaps are loaded with a gamma other than 1.
   
   * Materials: Fixed WorldVertexTransition not setting Moss settings in VMT importer on DX shaders. (This parameter does not work in most Source games.)
   
   * Materials: Removed the $cdmaterials parameter to the Source Shader material list. Now the output path is entirely controlled by the full name of the material (or the WWMT Helper Material Path settings). Removes confusion output results with some material setups.
   
   * VMT Importer: Updated the VMT Importer in WW Pro to use a try/catch block to avoid an unhandled exception when the VMT syntax is invalid.
   
   * VMT Importer: Fixed problem importing parameters when the parameter name was quoted and ended with a space inside the quote.
   
   * Materials: Fixed the functions in the Blend Shader to update the Material Editor not working properly with the Black Mesa DX shader.
   
   * Settings: Added new global setting for Materials called Export Blends as LightMappedGeneric. When on, WorldVertexTransition shaders will export as LightMappedGeneric shaders. This accomodates some engines that have converged WorldVertexTransition into LightMappedGeneric. This setting is off by default unless you load a Black Mesa GameConfig setting.
   

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