Arch Primitive

Started by wallworm, August 22, 2015, 09:04:02 PM

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wallworm

There is now a world-geometry-safe Arch Primitive.



Note that the VMF exporter was skipping the export of the Arch geometry. That bug was fixed in an update tonight (for those who have already bought the Arch primitive).

wallworm

Version 1.1 released today:

   * Added new setting to make the bridge elements optional.
   
   * Added option to turn the direction of the tunnel (swapping X/Y).
   
   * Added button labeled "s" to Swap the Width/Depth values and toggle the Turn setting.
   
   * Added a Rotate Top UV checkbox to rotate the top faces UV by 90 degrees.
   
   * Added button to generate a multimaterial for the Arch.
   
   * Fixed bug where one of the faces above the arch rim had an incorrect material ID if the arch segments was an even value.

wallworm

1.3 Released and new video

Version 1.3

   * Added Stack Selection Rollout.
   
   * Added option to Hide Internal Faces on mesh.
   
   * Fixed some settings that could cause a block to be missing.

Version 1.2

   * Fixed inverted Normals when using the Turn option.
   
   * Added new material ID setting for hidden faces.
   
   * Added new button to pick a material from another object.

https://www.youtube.com/watch?v=cOiutPYj3EM

wallworm

Version 1.41

   * Updated UVS on tunnel to flow seamlessly when the tunnel arch blocks are turned off.
   
   * Updated the Material ID of the outside of an arch to always be the Tunnel material if the Bridge is turned off.

Version 1.4

   * Added new parameter for Base Height. This allows creating the arch at heights above the base (tall arches).
   
   * Added new Vertex Selection functions: Select Arch Inner Vertices and Select Arch Outer Vertices.
   
   * Set different smoothing groups to different parts to the arch to smooth appropriate faces in game engine.

Version 1.31

   * Fixed a potential error with setting face selection.
   
   * Updated tunnel UVS so that the inside UVS flow seamlessly and flow up to the outside rim.

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