WWMT UI not updating when switching between models

Started by Klizmotron, March 22, 2017, 08:25:33 PM

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Klizmotron

When working with multiple models in the same scene and selecting one after working with another, WWMT UI doesn't update properly and confuses pretty often. The attached GIF illustrates the issue in action.



EDIT: More explaination. After working with a tree I choosed a cube to be a new model, it remembered the last model and materials path and showed them in UI when I selected cube "1". After that I selected a new model, cube "2", changed it's paths to "myproject". But when I switched back to cube "1" - surprize, it's paths were "myproject" as well. So I couldn't even understand, what they really are, since the UI didn't seem to update properly and just showed what it was showing for the previous model.

wallworm

I tried to replicate this but could not get the same results. The UI is always updating here.

Can you update to the latest version of WW. From your thread on the settings not fitting your monitor, I see you are using v2.9 . It's possible there was a bug in the particular version you have (2.9 isn't in the official changelog and may only have been a beta release). It's possible there was a bug that's been fixed since then.

Please read this page on updating scenes created before WW 3.0.

Klizmotron

#2
The screenshot you saw with v2.9 is the first post in that thread, in the last post it's v3.04, which I'm currently using.

[EDIT]: Added a screenshot from my Max at this very moment

wallworm

Ahh. Well I'd suggest installing latest version just to remove all variables. After that we can explore what might be different between our systems.

Klizmotron

By the way, just now I noticed that it doesn't update those paths only for the helpers where these were not manually set, either by typing a path or by selecting one from the list. It shows in the menu the path of the last selected helper, though the actual value of it is set to default paths, since if you manually select it and then select something else and select it again, it updates the UI. Here is a demonstration:


wallworm

Again, I could not replicate this.

So there must be more amiss. I will test some more. I suggest adding a few custom paths to your global settings for models/materials in the models/materials defaults. See if adding extra defaults helps. I have a suspicion it's related to that. I always have several default paths to choose from, and it may relate to having those or not.

Klizmotron

Yes, adding one more default path helped. Though without it it still acts a bit strange.

wallworm

That is expected behavior: When you set WWMT 1 to myproject and then create a new WWMT with pick model, the new model reverts to your global default path (which is now klizmotron). Each new WWMT will default to klizmotron.

Klizmotron

Yeah, now, when I have two paths, it acts as expected, setting the paths to the first default path in the list, which is "klizmotron", and it updates it in the UI. But previously, when I had only one default path, which is "myproject", seems like it was not setting any path for newly created models at all (that's why I had this slash in name issue by the way), but the UI doesn't update and shows just what it was showing for the previous model. The path in this case should be either erased, so that I know I should select or enter it, or it should be set to "myproject" and update the UI. But that's not the case, it seems to not set any path for the new model (but it should be myproject I guess, since it's an available default one to use) and doesn't update the UI, this confused me at the first place.

wallworm

Yes, that can be confusing. It does need to be updated to not do this if you haven't created any global presets.

Klizmotron

Thanks for your support, which is, as always, quick and helpful.

wallworm

You are welcome.

I just loaded an update to WW that should no longer have this confusion.

Klizmotron

Thanks again! I will check today and let you know.

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