Wall Worm 3.05 Released

Started by wallworm, March 15, 2017, 06:47:20 PM

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wallworm

Version 3.05 released on 3-15-2017

   * WWMT: Added new property to the WWMT data: Mat Name Method. This setting is only in the modify tab. By default it's set to Global Setting, which means it falls back to the global method for material names in SMD/DMX for Full Material Names. When not set to global, will force this model to explicitly use Full Material Names or Short Material Names (no path). This affects where VMTs are exported to, what material name is written into SMD/DMX files and other material-related functions such as $texturegroup names.
   
   * Convert Scene to Model: Updated the creation of WWMT Helpers from this function to set the material name method to Full Material Path.
   
   * Convert Scene to Model: Updated the WWMT Helper for models created by this function to set the Normal Method to Explicit Normals if the model is composed of any objects that are not brushes or displacements or if the user is simply using WW Pro.
   
   * Convert Scene to Model: Added new setting Culling Type. This lets you choose the kind of culling landscape you have. Use complex for culling objects that can be properly sealed with a Cap Holes modifier; for planar objects where a Cap Holes will create undesired culling, choose Planar.
   
   * Convert Scene to Model: Fixed MAXScript bug if you delete scene nodes before clicking the Accept Last button.

wallworm

Version 3.051 released on 3-15-2017

   * Materials: Fixed bug exporting WWMT model materials when the setting is for Full Material Name. The output path was getting duplicated.

wallworm

Version 3.052 released on 3-16-2017

   * Settings: Added new Level Design Setting for Lightmap Scale. This scale will be used as the default lightmap scale in new scenes and is the setting used in the new Displacement Settings floater.
   
   * Settings: Added new Level Design Setting to Force Global Lightmap Scale even if Brush has Scales Set. This setting will force displacements created from brushes to ignore the brush's lightmap scales and force the displacements created from it to use the global lightmap scale.
   
   * Settings: Added new Level Design Setting to Always Load Displacement Settings Floater when Making Displacements. This will bring up the Displacement settings floater when running the macros to create displacements.
   
   * Anvil: Updated Anvil's Lightmap rollout to fallback on the scenes lightmap scale if saved or global lightmap scale if neither are set.

   * Displacements: Updated functions to create displacements from objects to acquire lightmap scales from those objects. This fixes a bug where imported VMF files do not get lightmap scales on displacements from the original scene.
   
   * VMF Importer: Updated the VMF Importer button for "Prop Library from VMF File" to not generate a prop library for Max 2015+. Instead it prompts to create a Prop Zoo in Max 2015+. The Prop Library function is targeted at older versions of Max that don't have support for MDL files.

wallworm

Version 3.053 released on 3-17-2017

   * VMF Exporter: Updated the VMF Exporter to not export some unnecessary entity data with WallWormMDL nodes that do not have an explicit entity assigned to them. This will alleviate redundant values in prop_static entities that are using default/derived data from the MDL node and help reduce file size.

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