Wall Worm 3.031 Released

Started by wallworm, February 28, 2017, 04:37:33 PM

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wallworm

Version 3.031 released on 2-28-2017

   * Hull Helper: Added a bunch of functions to help work with scenes with many models that need hulls.
   
   * WWMT: Added new setting to PrePend Sequence SMD names with the Model Name. This option is how WW always has worked, but is now optional. It defaults to On. The setting is not in the WWMT Floater--it is in the new sequence tab of the WWMT Helper's Modify tab.
   
   * Settings: Added new global setting in Models tab to "Prepend Sequence SMDs". This sets the default of new WWMT helpers created after this point.
   
   * WWMT: Updated the Sequence Compile button label to Export (since the function is actually writing SMDs and not compiling).
   
   * WWMT: Updated the Export Sequence button to include a right-click option that will export ALL sequences.
   
   * Installation: Moved all Macroscript files into a root Macroscripts folder in WW.
   
   * MDL: Fixed a bug that could cause an error when setting a MDL node from a QC file.

wallworm

Version 3.033 released on 3-3-2017

   * VMF Exporter: Updated default prop-type to be prop_dynamic for non-physics props that were not compiled with $staticprop and do not have an explicit entity assigned.
   
   * Displacements: Added new global setting related to creating sculpt meshes. When off, all selected displacements convert into a single sculpt mesh. When on, creating a sculpt mesh will generate up to three different sculpt meshes, where each sculpt mesh will have only one type of shader type (Standard Materials, Alpha Blend Materials and 4Way Blend Materials). This can sometimes be helpful since each type uses a different display channel.
   
   * QC Importer: Updated the QC importer to turn off the Prepend option for Sequence SMDs in the WWMT helper. This helps keep new exports of the sequences to match original SMD file names. The Prepend setting was added recently and can be changed manually in the WWMT helper's modify tab.

wallworm

Version 3.034 released on 3-5-2017

   * Displacements: Updated the Display Walkable XView to be usable on high-poly meshes. Significant speed increases with large sculpt meshes.

wallworm

Version 3.036 released on 3-8-2017

   * Scene to Model: Fixed a UI bug where the Accept button was not activating after creating a model if Work on Copies wasn't selected.
   
   * Scene to Model: Added new option to delete original objects when using Work on Copy. When on, originals are deleted. When off, originals are hidden and tagged to not export in the VMF.
   
   * Shaders: Added experimental Display Walkable directly in the 4way shader. Is currently buggy and may not be kept in the shader.
   
   * Macros: Fixed the exclude from VMF not working on Detailer nodes.

wallworm

Version 3.038 released on 3-9-2017

   * Displacements: Fixed a bug when using the Revert to Pieces on a Sculpt Mesh.

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