WWMT 1.755 Released

Started by wallworm, February 09, 2012, 05:36:30 PM

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wallworm

This update makes the UVW of brushes/displacements better than previously. Still... the UVW is wrong.

Several people have been trying to help solve this... but we've hit a wall. I've gotten plenty of feedback but my experience in vectors, matrices and geometric formulas is weak. This has been making me learn more... but I'm far from cracking it.

I have asked Michael Little to help. If you don't know Michael, he's the developer of one of the coolest Max tools any of use level designers can have--Convexity. Hopefully he'll be able to help out with cracking it once and for all :) (Considering he's already built a VMF exporter... I know he can :P )

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