Wall Worm 3.0 Released

Started by wallworm, January 22, 2017, 12:13:06 PM

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wallworm

Some news for Wall Worm.

Wall Worm 3.0 is coming out soon. There will not be anything particularly new in terms of how you will use the tools. But there are some important systemic updates that will be part of this.

Most notably, all custom attributes will be converted to using AttribID which makes them work  like plugins inside 3ds Max. This has several effects:


  • Easier for me to maintain and update
  • Produces far smaller file sizes (especially with scenes using displacements and entities)

This update will be released in the coming several days. You can expect scenes with many displacements or entities to reduce in file size by as much as 90%! (The actual size is determined by the number of objects using custom attributes in a scene).

I'll shed some more information soon.

wallworm

This update is now out:

Version 3.0 released on 1-25-2017

   * System: Updated most WW custom attributes to use AttribID. This reduces file size immensely.
   
   * Convert Scene to Model: Fixed a MAXScript bug in some cases.
   
   * Convert Scene to Model: Updated function to generate hulls from the hull mesh of a MDL if the MDL has a hull.
   
   * Utilities: Updated Hide Displacements Brushes function to work more efficiently.

wallworm

Version 3.01 released on 1-26-2017

   * Displacements: Updated function to create displacements to not use Real World Scale if the user has RWS turned on in global preferences.
   
   * VMT Importer: Updated function to import materials to turn off Real World Scale on imported bitmaps.
   
   * Displacements: Fixed bug creating displacements before some functions had been loaded.

wallworm

Version 3.02 released on 2-3-2017

   * MDL: Fixed a bug that could happen when loading an entity that is displayed as a sprite material and the VTF is missing.

   * VMF Exporter: Added +sv_cheats 1 and +developer 1 to the launch params when launching game after a compile.
   
   * VMF Exporter: Fixed the last compile log missing the VBSP log.
   
   * Scene To Model: Added Option to convert untagged geometry.
   
   * Scene to Model: Added option to convert LightmappedGeneric materials to VertexLitGeneric.

wallworm

Version 3.021 released on 2-3-2017

   * Displacements: Fixed bug in the Paint 4way Blend button in a sculpt mesh that was failing to add the Vertex Paint Modifier onto a sculpt mesh with multiple materials.

wallworm

Version 3.022 released on 2-5-2017

   * MDL: Fixed bug when pressing the "Select Same Model in Scene" button.
   
   * Convert Scene To Model: Added new options to move collapsed model to specified layer, set a model name and option to copy even VertexLitGeneric instead of using original.
   
   * VMF Exporter: Updated VMF Exporter to skip Forest nodes that are disabled.

wallworm

Version 3.023 released on 2-8-2017

   * MDL: Added buttons to set fade start/end based on distance to viewport.
   
   * Macroscripts: Moved the functions for setting start/fade distances to new macroscripts.
   
   * Scene to Model: Added new settings to union objects and to cull objects. Merging requires Carver plugin.

wallworm

Version 3.024 released on 2-8-2017

   * Scene to Model: Fixed Pivot to Origin option not working (was broken in last update).

wallworm

Version 3.025 released on 2-9-2017

   * Scene to Model: Added new option to generate Illumination Origin for generated props.
   
   * Scene to Model: Added Preset menu to load settings appropriate for common tasks.

wallworm

Version 3.026 released on 2-9-2017

   * VMF Importer: Fixed bug when importing a VMF that doesn't have all the possible multiblend types available in many VMF versions.

wallworm

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Version 3.028 released on 2-17-2017

   * VMF Importer: Updated the VMF Importer to properly set an the proper model for imported entities that set the MDL in the FGD.
   
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Version 3.027 released on 2-16-2017

   * Scene to Model: Added new option to work on copies rather than Original. This helps save props that get corrupted from a bad boolean operation. Works in conjunction with the Undo Last and Accept buttons.
   
   * Scene to Model: Added new functions Undo Last Collapse and Accept Last buttons. When Work on Copies is on, these buttons activate after creating a new collapsed prop and the Do It button is deactivated until the results are canceled or accepted.

wallworm

Version 3.029 released on 2-17-2017

   * VMF Importer: Updated the VMF Importer to place all Displacement Brush Nodes into the WallWormUtilityLayer.

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