Wall Worm 2.85 Released

Started by wallworm, July 29, 2016, 05:44:34 PM

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wallworm

Version 2.85 released on 7-29-2016

   *Licensing: Updated the license validation system to not create an error if a previously licensed installation attempts to revalidate and the license server is unavailable.

   * Materials: Added first iteration of the lightmapped_4wayblend display shader.
   
   * Materials: Fixed import of Composite Material for 4way blend now having correct order of basetexture/basetexture2.
   
   * Materials: Fixed VMT importer skipping non-texture values of a lightmapped_4wayblend VMT.
   
   * Materials: Added new menu in Materials sub-menu to converted materials of selected objects that have a Blend or CompositeMaterial into a DX Shader (Blend becomes WorldVertexTransition and Composite becomes Lightmapped_4WayBlend).
   
   * VMT Importer: Updated blend materials to default to using the order of materials that you'd expect (not reversed as was traditional).
   
   * SMD Importer: Fixed bug importing some props if a bone index was somehow invalid in the SMD.
   
   * VMF Exporter: Fixed exporter to use newer channel data for displacements for 4way blends.
   
   * VMF Exporter: Fixed VMF exporter not exporting Forest/PropLine entities if the entity is a WWMT Proxy without a WWMT Helper in the scene.
   
   * VMF Exporter: Updated the functions for exporting UV coordinates on brushes that have no textures or generated sides of displacements to all align to the world axis closes to the brush face normal. This alleviates warnings about texture axis being perpendicular to faces and reduces texinfos.
   
   * VMF Importer: Fixed logic error in the Prop Library From VMF File function that was incorrectly rebuilding all props (even those already in the library).
   
   * VMF Importer: Fixed bug when trying to set DX shader light settings.
   
   * VMF Importer: Fixed imports mixing up the multiblend channel data.
   
   * VMF Importer: Fixed the loading/saving of instance files to use proper Container file extension (.maxc).
   
   * Displacements: Added new button to Paint Blend Layers. Same function is available in the Level Design submenu.
   
   * Displacements: Added functions to transfer Channel 10 from sculpt mesh to displacements, as this is the Multiblend channel.
   
   * WWMT Proxies: Fixed bug when trying to delete a WWMT Proxy who's WWMT Helper is not found in the scene.

   * Textures: Added first new Substance texture available in WallWorm.com/assets/substance.

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