WW 2.799 Rleased... now supports scaled rigs

Started by wallworm, April 23, 2016, 10:48:17 AM

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wallworm

Version 2.799 released on 4-23-2016

* Settings: Added new setting in the Models tab for ignoring mesh scale. Defaults to True. When off, the legacy method is used (that required all nodes to have zero scaling.
   
* SMD Exporter: Updated the SMD/DMX exporter to ignore the root node's mesh scale if the global settings are set to ignore mesh scale.   

* SMD Exporter: Updated SMD Exporter to be more forgiving with scaled models and rigs.
   
* DMX Exporter: Updated DMX Exporter to be more forgiving with scaled models and rigs.
   
* DMX Exporter: Improved compatibility with exporting meshes that have been transformed in the world.
   
* Menus: Added menu in Exporters sub-menu to load the DMX Converter UI that's been in WW for a while but had not launcher.

wallworm

Version 2.7993 released on 4-26-2016

   * WWMT: Updated the method of calculating the coordinate system for WWMT to match the SMD exporter. Addresses some situations with functions that write coordinates into the QC like $masscenter and $illumposition.
   
   * System: Fixed a crash in 3ds Max 2017 when the version of WW updated since last time Max 2017 was run. This fix also means Max 2017 will not automatically update the WW Menus when a new version is installed. At this time, Max 2017 users must manually update their menus by running the Menus Script.
   
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Version 2.7992 released on 4-25-2016

   * Updated the Entity functions in the Point Entity floater that generated points along slines to create light entities for light nodes, and planes for overlays and decals.
   
   * Updated the function for creating decals, overlays in Point Entity floater to use the current Worm Face material if it's been set.

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Version 2.7991 released on 4-24-2016

   * QC Importer: Fixed importing some QC files that don't have expected line-endings.
   
   * Point Entities: Updated the XREF Object prop placement to enter a relative path instead of inserting absolute path in the model field of props.
   

wallworm

Version 2.7996 released on 4-28-2016

   * VTA Importer: Fixed bug loading some VTA files.
   
   * VTA Importer: Updated VTA Importer to properly show normals when importing a VTA that isn't associated to a previously imported mesh (like a reference SMD).
   
   * Blended Maps: Added new setting Use Top Texture For All Projections. When on, all six projections derive from the same texture.

Version 2.7995 released on 4-26-2016

   * Cordons: Fixed bug launching the cordon manager before some other functions in WW have been launched.
   
   * Cordons: Fixed the Update Cordon list not working.
   
   * Cordons: Updated new cordons to always have a red wireframe.

wallworm

Version 2.7997 released on 5-2-2016

   * Anvil: Added new functions to the Models tab: Mass Create LODs; Mass Set Illumination Helper.
   
   * Materials: Updated the VMT exporter to not add $illumtexture if the texture in the illumination is the same as the diffuse texture.
   
   * WAD Importer: Fixed a typo in the import WADs function.
   
   * WAD Importer: Added a check for XWAD in BIN directory. If missing, alerts the user.
   
   * WWMT: Updated WWMT methods for creating illumination origin and mass center to return existing helpers if already present instead of creating new helpers.

wallworm

Version 2.7998 released on 5-2-2016

   * VTF Importer: Added Alpha Channel support into WW Pro's VTF Importer (for 3ds Max 2015+).
   
   * Alpha Spec: Added ability to paste illumination map into other maps' alpha channel.

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