Exporting normal and specular maps within the same material

Started by warmeup, February 03, 2016, 05:54:07 PM

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warmeup

Whenever i try to export a model that has a material that contains a specular and a normal map i get this warning.

WARNING: material radio/radio_plastic has a normal map and an envmapmask.  Must
use $normalmapalphaenvmapmask


The problem is obviously that i need to use normalmapalphaenvmapmask instead of normal and envmapmask.
Can wallworm somehow combine them, or will I have to do it manually, and how can I do it?

wallworm

I use Alpha Spec in Wall Worm usually for this.

http://www.youtube.com/watch?v=FLmGURtJ5G8

Note that the specular mask on models often won't look correct in HLMV; sometimes it won't look correct until compiled in a level and usually needs cubemaps and the level to run the  buildcubemaps command once.

warmeup

Thank you for the info. That's why i usually test my models inside garry's mod where all my lighting presets are present.

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