If You Can Make Models, Please Look Here

Started by onur89tr, November 22, 2015, 09:14:32 AM

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onur89tr

Hello all. I can make models in 3ds max, but I have material problem. If you show how to make it a model with all materials properly (with recorded video), then everybody can learn this... Or is this just a Wall Worm problem, I don't know... I uploaded it, you can test it.

Uploaded File: https://yadi.sk/d/Ub2-i88BkeN78

It should look like this (in 3ds Max):



But it appears like this (in model viewer):


wallworm

This is not a WW problem. This is because the exported material is probably using $translucent. That's probably not what you want.

It looks to me that there is not supposed to be any alpha in this model. If that is true, make sure to remove any maps in the Opacity slot. If it still comes out like this when you re-export the Material, then open the WW settings and turn on the option Translucent Only if Diffuse in Opacity option. Then re-export the material.

If there is supposed to be transparent parts, you need to add a WW Share parameter to your material. Instructions are here: http://dev.wallworm.com/document/123/source_shader_settings.html Then change the shader in the material in Slate to be Vertexlitgeneric and turn on the Alpha Test option. Then re-export the Material

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