How can i export facial expressions info for the vta file.

Started by louie123456789, August 09, 2015, 10:26:38 PM

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louie123456789

In wall worm i don't under stand on how to extract the facial info from my model. How can i put multiple expressions in the vta file. My model has the sliders available in 3ds max.

wallworm

See these docs on facial animations. And if you own WW Pro, see this video on DMX and Wrinklemaps which shows the process in that format (the wrinklemap video has facial morphs + wrinklemaps).

http://www.youtube.com/watch?v=sQouaIZVcRc

louie123456789

#2
i don't own ww pro tho. I don't think i can work with the dmx format because format can be saved with >3 weight links on a vertice. With smd i don't have to worry about that limit. Is their anyway i can refer to this one when i try it, it won't work with 3ds max 2016.http://dev.wallworm.com/document/76/making_facial_animations.html

wallworm

VTA has always worked here (using the methods described in docs linked above). But I will test again tonight for 2016 (as I am finishing up a piece of info to post and then leaving).

louie123456789

sounds good i have a simple question how can i link face morphers into one in catagory.

wallworm

Not sure about that one. I've never messed with stacked morpher modifiers. I'd stick with a single modifier.

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