Wall Worm 2.589 Released

Started by wallworm, May 15, 2015, 01:00:27 PM

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wallworm

Version 2.589 released on 5-15-2015

   * Materials: Added function to match the DX material name to the Blend Material Name in the new DirectX Shader Custom Attribute.
   
   * Materials: Fixed bug in the material exporter when the material root folder doesn't exist.
   
   * VMF Exporter: Added more texture maps to those supported for deriving UV transformations on Brush Geometry. Added UV support for  Output, MultiOutputChannelTexmapToTexmap, Color_Correction, DreamScape__TerraintextureMap and Ky_Color_Variator where the input of this node ends in a texture that has coordinates.**

   * VMF Exporter: Added support for texture dimensions when the input node is a Substance map.**
   
   ** For both of these features for non-bitmap textures, full support in WW Pro is not yet available. These non-bitmap textures may not have correct UV information when exporting with WW Pro unless applied to Displacements, Concave Brushes and CorVex objects. Single brush nodes (non-concave) may not get correct scale at this time when exporting VMF with WW Pro. (Note, CorVex objects, Concave Brushes and Displacements are not affected by this limitation in WW Pro.)

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