Wall Worm 2.15 Released

Started by wallworm, June 20, 2014, 02:37:30 PM

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wallworm

Version 2.15 released on 6-20-2014

   * Displacements: Sculpt Mesh Revert to Pieces function now checks to see if certain global functions exist before running the event listeners for the displacements. This alleviates problems when collapsing a sculpt mesh created in a previous session but Anvil has not been loaded in current session when collapse is run.
   
   * Displacements: File startup now correctly adds the Sculpt Mesh topology listener. Previously, was only loading listeners for the displacements and displacement brushes.
   
   * Displacements: Creating new displacements from faces will now make the brush face planar even if the original face was not planar.

   * Anvil: Added new function to make Displacement Brushes planar. Once anvil is called, you can run this function: wallworm_make_displacementBrushesPlanar sel:selection . The function works on all wall worm displacement brush nodes or the brush nodes derived from sculpt meshes or displacements.
   
   * VMF Exporter: When exporting native Max lights with light entities tied to them, the color is now always from the light's native color instead of the entity brightness parameter.
   
   * VMF Exporter: Fixed locations of lights places into the 3D Skybox.
   
   * VMF Exporter: Updated code for calculating 3D skybox locations of entities. Works a little faster.
   
   * VMF Exporter: Updated Light color values to utilize color intensity values that are in the updated entity properties for lights. Please update your FGD cache!
   
   * Entities: Added Intensity spinner for most color values. Not added for light brightness, however, since it is derived from the light multiplier value.
   
   * Entities: Updated the Point Entity floater to add native Max lights to the scene when placing various light entities.
   
   * Entities: Updated light entity parameters to control many native Max parameters when changed to help expose the relationship of the Source parameters and the Max parameters.
   
   * WWMT: Fixed bug loading WWMT helpers with prop physics data settings when the WWMT was created before WW2.0.

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